- Joined
- Oct 31, 2017
- Messages
- 134
Alright, so I've been making this small li'l fun custom map where the player has to gather a certain amount of gold in a place with lots of Mines all the while the enemy Undead has to disrupt the player. Kinda similar to the Terrazine Harvesting mission in SC2 Co-op and Wings of Liberty.
So I made sure the AI builds a lot of small Expansion Bases to assert territorial control but the only problem is the fact that they don't send Acolytes over to harvest the Haunted Gold Mines they managed to claim.
I do have this Condition for when the Undead AI builds Acolytes, which checks if the AI has 'haunted' the gold mine. I do believe this is the problem but the thing is that if I remove the condition, the Undead AI builds a lot of Acolytes in his main base, since it's in his priority list to train like 20 Acolytes.
I'd rather not use any triggers as I want the Undead AI to play fairly.
Any of you guys have a solution for this annoying obstacle?
So I made sure the AI builds a lot of small Expansion Bases to assert territorial control but the only problem is the fact that they don't send Acolytes over to harvest the Haunted Gold Mines they managed to claim.
I do have this Condition for when the Undead AI builds Acolytes, which checks if the AI has 'haunted' the gold mine. I do believe this is the problem but the thing is that if I remove the condition, the Undead AI builds a lot of Acolytes in his main base, since it's in his priority list to train like 20 Acolytes.
I'd rather not use any triggers as I want the Undead AI to play fairly.
Any of you guys have a solution for this annoying obstacle?