I'm not really what issue you're having, but you're replying to an old developers comment. The only limit on saving is during hardcore mode, where it's locked to a time between saves (which can be shown with the command -st). Also, if by force then you mean select a game mode (as an option) then yes -hcw (-hardcore world) sets all players to be hard core and removes the wandering death knight to prevent brutal low level deaths.What idiot makes an rpg that you can only save one time per game? With all the desyncs in wc3 nowadays i save several times to ensure i dont lose my data. This game will waste your time,unfortunately. Then other players will force,hardcore mode and new players die and cannot save, huge waste of time.
Not sure what irrwish is, but in the recent versions and upcoming versions time spent building a base has been shortened and options have been added to speed it up even further.You can save in hardcoren 30min if the map starts, then all hour 1x.
Normal u can save all time.
But the build time for irrwish and others is to much.
so i dont play more the map.
30min for build base + irrwish etc is to much!
What do you mean save like normal and pick up where you left off? Save game through the warcraft 3 interface? That is not particularly supported, as -save is a command to save your hero/items/backpackSo with the latest version I am playing alone in LAN with normal mode, I saved once and it was fine, tried to save again about 10 levels later and its not working. I'm pretty pissed considering I can't save the game like normal and pick up where I left off, This save issue needs to be fixed ASAP.
I found some items have the wrong tool-tips, E.G amulet of evasion description: A robe commonly used by magicians. What? and what is supposed to be bone chimes shows as blood shield.
Backpack town teleport disables Phoenix Archer's Mutishot, have to turn off then on again.
-commands responds with (null)
Glad to hear last 2 are fixed.
Not too worried about the tool-tips just letting you know what i found.
So the shop is supposed to have blood shield in the Utility merchant, did not know just trying to help?
-save works only once after that no matter how long I wait it does not work and like I said I'm in normal mode not hardcore. I did however find that if I wait for the AFK timer then use the save game option I can reload. Maybe there is an issue with the -save command? Thanks for the response.
Sassy can now be saved in 1.33.13, castle is not that slow -- it's about 100 per second regen, and teleport has been removed from the game.Couple more bugs I found, thanks for the -new, - save, -load tip. I can save my hero again as much as i like .
- Sassy Brawler Boss Item does not save with -save.
- Castle of the god's has slow mana regen.
- Dire Extension does not have the teleport skill it is supposed to.
Sassy can now be saved in 1.33.13, castle is not that slow -- it's about 100 per second regen, and teleport has been removed from the game.
Oh ok, no teleport no worries. Thanks for fixing reported bug's so far Loving the map and hope to see it in reforged.
Not sure if this is a bug or meant to annoy us but built the first chaos home (Spirit Lodge) and exp rate is 15.000%??? How can anyone level up on that?
hi, i don't know why but when the game start end i write -load, the game say "profile is empty".
Anyone can help me pls ^^
your xp gained scales pretty dramatically as you progress through chaos enemies and quests so it's not as slow as you think
All the Praise:
First of all, the remodeling of the Town Area and replacement of units has been done really well, thanks a bunch for that!
Finally no more Lvl. 1 wipes because some Mammoths were on a Field-Trip to Troll-Town!
The Shopping Area is abit simple, but thats alright. Ive been wishing for new Shops and Items on this one for ages now So Much potential..
The Hero Selection-System is really Neat as well!
Buffing the Standart Units was a seriously needed Update, and replacing the Races with newer/fresher ones, whilst keeping the individual systems already in place (Race A gathers gold faster, Race B gathers Wood faster etc) was a good call, love it.
All in all really well placed and long needed changes, to kick some life into an old Map, good Job and i got to say Thank You for your Work!
At a certain point in the Game, the Phoenix Rangers abilities are not useable anymore:
Whenever i try to manually revive or use the Q-Phoenix Dash ability, the game says 'Cant Target here.', even in completely empty spaces.
The Q Ability (Im really not sure if its the Q right now, i just know its the Phoenix Dash-like skill) moreover will use Mana, even if not casted properly.
Will there be more updates on the Nation/Base-System?
Because what is there right now is actually kind of.."slim" compared to the System before.
To me, part of the great feel this map had was the possibility of Actual 'War' between players, right now its just you and two different 'thugs' each, which doesnt make for a very impressive army.
Moreover id love to see something to fill the 'Skillpoint-Void' on the Heros, even if it would be something simple like the 'Attribute-Bonus', maybe just for their respective Main-Attribute.
This is one of the greatest maps! I've spent so many hours in this, ever since PoM, and even moreso when FoC hit; Though something I've been dying for is a Hemomancer - I've looked through suggestions in the discord and seen a couple of great ideas, any plans on implementing one?
- Arena lags as Hell with a Bard in Team because if Units are on 1 Place it lags as Hell.
Chaos Arena Hard isn't playable withit .... Why you make the normal mode now to a Challenge?
Dark summoner has been improved a bit, but it's intentional for dark flames to kill the hounds.
I mean the rebalance from maximum Level, the Items and the Enemys. The Enemys are strong like older versions but the Items you get are weaker. This make the Game nearI don't understand this statement, are you referring to weather? The zone doesn't reduce any of your stats.
Thats not true. You guys implement some good champs and the Game was really good befor rebalance.precisely 5 of the 80 or so heroes were useful after level 50
Yes with a Bard and a Full tank you can finifh the Map i think. But in the older versions it was possible to finish the map with 2 caster Champs with a good teamplaydepends on the heroes you choose.
This is a lie. I say it again. The Game is much harder now in the older versions it was hard with 2 players but not impossible. We need not more Enemys in the World to prepare us orThe decreased stats are scaled appropriately with the enemies stats, there is virtually no difference in the scaling from beforehand and now; you are just looking at smaller numbers (with an improvement actually as more mobs were added to break up large level chunks and prepare you better for more difficult ones)
Hi, how did you get the medean curse? Im playing the game as rogue (solo) and i think that item will boost my damage to chaotic bosses.Is dark summoner a hero that is supposed to have an hard time dealing enough damage?
Basically I reached 65000 int and equipped sassy brawler,medean curse and iron golem weapon(the thing with 50% of X6 damage) and it still takes a whole lot of time to kill anything with armour that is not reduced to 0.(ps I summon stuff too but I do not have yet the level 400 skill for improving summons. will that skill change a lot of things?)
Would summoner be op if the critical boost items and orb effects did apply to minions?
I can't really recommend anything to play solo, especially at the start; they kind of boned solo play after the change to Nevermore.Just come across this map today after playing around with a lot of rpg, this map seem great, can anyone recommend which class is good to play solo?
Hi, me and another player's i download this map, i want to create the lobby on LAN, i select the map, after 1s i go again in map room, can't create 1 lobby... Curse of Time RPG: Nevermore v1.33.15b
How do i fix the issue of map size too big? i tried replacing the game.dll file and also added the bypass.mix but when i choose the map, it takes me back to the LAN menu.
Any other reasons why this deserves 1 star aside some few things you don't like?Quite possibly one of the crappiest RPGs on Warcraft 3, it's been around forever, and I've played this map since the beginning, but the anti-afk mechanics, and timer when you destroy your base to build a different one are meaningless and stupid. Quit with the dumb stuff and take out these useless mechanics that don't deter cheaters anyways.