- Joined
- Oct 11, 2012
- Messages
- 711
Hi guys. If struct A implements CTL which constantly moves unit B around unit C and I want to make a struct B which stops the movement of unit B when casting a spell. How to do that?
JASS:
struct A
implement CTL
.....
implement CTLExpired
....
implement CTLEnd
........
call create()
........
endstruct
struct B
//how to stop CTL in struct A??
...................
private static method onInit takes nothing returns nothing
call RegisterSpellEffectEvent('A000', function thistype.run)
endmethod
endstruct