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(2 ratings)
ApprovedYup, it looks a lot better.Yeah,that looks alot better![]()
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i like your map but you should change bomb site to the right side of near ct area so that the terrorist will hard to get in there and ct will easily defend it. Also remove aura on shoot.
hi there, nice map you got there but the aura seems disturbing while shooting and smoke grenade are not too cool or they just uglier on your map. I suggest use combat knife(Breath of Fire) and replace it on smoke grenade. Also remove ct_spawn and use revive system and wait them to revive for 20 secs or 1 minute and you should make harder the the terrorist. The terrorist will prevent the counter terrorist to come and rescue hostages and also counter terrorist will prevent the terrorist to planting the bomb. But change the place the bomb site and put it near counter terrorist spawn.
When I scroll down the camera lowers, and when I scroll up, it will never go back to its far view again. Pls fix it.
Thanks!Keep it good dude
CtTryPickBomb

Events


Unit - A unit Acquires an item

Conditions


(Unit-type of (Triggering unit)) Equal to Navy SEAL


(Item being manipulated) Equal to C4 0001 <gen>

Actions


Game - Display to (All players) for 7.00 seconds the text: |cffff0000The Bomb ...


Item - Move C4 0001 <gen> to (Center of Region 010 <gen>)
PlantBomb

Events


Unit - A unit enters PlantBomb <gen>

Conditions


(Unit-type of (Triggering unit)) Equal to Terrorist


((Triggering unit) has an item of type (Item-type of Item)) Equal to True

Actions


Floating Text - Create floating text that reads Planting... above Bomb Site 0002 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency


Wait 2.00 seconds


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




((Triggering unit) is in (Units in PlantBomb <gen>)) Equal to True



Then - Actions




Floating Text - Destroy (Last created floating text)




Game - Display to (All players) for 7.00 seconds the text: |cffff0000The Bomb ...




Sound - Play No_mercy_Hipis_1227409429 <gen>




Trigger - Turn on Defusing <gen>




Hero - Drop Item from (Triggering unit)




Item - Move C4 0001 <gen> to (Center of Region 010 <gen>)




Unit - Create 1 Bomb for Neutral Passive at (Center of Region 017 <gen>) facing Default building facing degrees




Countdown Timer - Create a timer window for MyTimer with title Bomb Explodes in:




Set MyTimerWindow = (Last created timer window)




Countdown Timer - Show MyTimerWindow




Countdown Timer - Start MyTimer as a One-shot timer that will expire in 45.00 seconds



Else - Actions




Floating Text - Destroy (Last created floating text)




Game - Display to (All players) for 7.00 seconds the text: |cffff0000The terro...
BombenterRegion

Events


Unit - A unit Loses an item

Conditions


(Last dropped item) Equal to Item

Actions


Wait 70.00 seconds


Item - Move Item to (Center of Region 007 <gen>)


Game - Display to (All players) for 7.00 seconds the text: |cffff0000A new C4 ...
BombExplode

Events


Time - MyTimer expires

Conditions

Actions


Sound - Play No_mercy_Hipis_1227409429 <gen>


Trigger - Turn off Defusing <gen>


Countdown Timer - Destroy (Last created timer window)


Wait 2.00 seconds


Player - Add 50 to Player 7 (Green) Current lumber


Player - Add 50 to Player 8 (Pink) Current lumber


Player - Add 50 to Player 9 (Gray) Current lumber


Player - Add 50 to Player 10 (Light Blue) Current lumber


Player - Add 50 to Player 11 (Dark Green) Current lumber


Player - Add 50 to Player 12 (Brown) Current lumber


Special Effect - Create a special effect at (Center of PlantBomb <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl


Special Effect - Create a special effect at (Center of Region 001 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units in BombShower <gen>) and do (Actions)



Loop - Actions




Unit - Explode (Picked unit)




Wait 6.00 seconds




Game - Display to (All players) for 12.00 seconds the text: The terrorists C4 d...


Wait 7.00 seconds


Unit - Create 1 Bomb Site for Neutral Passive at (Center of Region 022 <gen>) facing Default building facing degrees
HostageDead

Events


Unit - Hostage (Male) 0000 <gen>'s life becomes Less than 900.00

Conditions

Actions


Unit - Make Hostage (Male) 0000 <gen> Invulnerable


Unit - Change ownership of Hostage (Male) 0000 <gen> to Neutral Passive and Retain color


Unit - Set life of (Attacked unit) to 100.00%


Unit - Order Hostage (Male) 0000 <gen> to Move To (Center of Region 011 <gen>)


Game - Display to (All players) for 12.00 seconds the text: The hostage has bee...


Wait 60.00 seconds


Trigger - Turn on SaveHostage <gen>


Game - Display to (All players) for 6.00 seconds the text: The hostage has reg...
HostageIsSafe

Events


Unit - A unit enters Region 009 <gen>

Conditions


(Triggering unit) Equal to Hostage (Male) 0000 <gen>

Actions


Sound - Play fighter_plane_squadron_Mike_Koenig_1917709101 <gen>


Sound - Play Yes_SoundBible_com_1345875982 <gen>


Unit - Unhide Helicopter 0007 <gen>


Unit - Order Helicopter 0007 <gen> to Move To (Center of Region 009 <gen>)


Unit - Change ownership of Hostage (Male) 0000 <gen> to Neutral Hostile and Change color


Unit - Make Hostage (Male) 0000 <gen> Invulnerable


Unit - Order Hostage (Male) 0000 <gen> to Move To (Center of Region 009 <gen>)


Wait 1.00 seconds


Floating Text - Create floating text that reads I can hear the soun... above Hostage (Male) 0000 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency


Wait 3.00 seconds


Unit - Hide Hostage (Male) 0000 <gen>


Wait 2.00 seconds


Floating Text - Destroy (Last created floating text)


Unit - Order Helicopter 0007 <gen> to Move To (Center of Region 014 <gen>)


Unit - Move Hostage (Male) 0000 <gen> instantly to (Center of Region 011 <gen>)


Game - Display to (All players) for 12.00 seconds the text: The hostage has bee...


Player - Add 50 to Player 1 (Red) Current lumber


Player - Add 50 to Player 2 (Blue) Current lumber


Player - Add 50 to Player 3 (Teal) Current lumber


Player - Add 50 to Player 4 (Purple) Current lumber


Player - Add 50 to Player 5 (Yellow) Current lumber


Player - Add 50 to Player 6 (Orange) Current lumber


Wait 5.00 seconds


Unit - Hide Helicopter 0007 <gen>


Wait 55.00 seconds


Game - Display to (All players) the text: The hostage has res...


Unit - Unhide Hostage (Male) 0000 <gen>


Trigger - Turn on SaveHostage <gen>
