Name | Type | is_array | initial_value |
AG_Ability | abilcode | No | |
AG_AffectedUnit | unit | No | |
AG_AffectedUnitPosition | location | No | |
AG_Angle | real | Yes | |
AG_AttackType | attacktype | No | |
AG_Caster | unit | Yes | |
AG_CurrentIndex | integervar | No | |
AG_CurrentSpeed | real | Yes | |
AG_DamageType | damagetype | No | |
AG_DestroyTree | boolean | No | |
AG_DistanceCounter | real | Yes | |
AG_Dummy | unit | Yes | |
AG_DummyAbility | abilcode | No | |
AG_DummyCaster | unit | No | |
AG_DummyPosition | location | No | |
AG_DummyType | unitcode | No | |
AG_DummyX | real | No | |
AG_DummyY | real | No | |
AG_EffectScale | real | No | |
AG_ExplosionEffect | string | No | |
AG_GrenadeColor | real | Yes | |
AG_GrenadeEffect | string | No | |
AG_GrenadeEffectHandler | effect | Yes | |
AG_GrenadeSize | real | Yes | |
AG_GrenadeTransparency | real | Yes | |
AG_ImpactDamage | real | Yes | |
AG_Index | integer | No | |
AG_Level | integer | Yes | |
AG_MaxHeight | real | Yes | |
AG_Radius | real | Yes | |
AG_Speed | real | Yes | |
AG_Tree | destructable | No | |
AG_TreeDestroyer | unit | No | |
Item | item | No | |
MyTimer | timer | No | |
MyTimer_Copy | timer | No | |
MyTimerWindow | timerdialog | No | |
MyTimerWindow_Copy | timerdialog | No | |
Playe_Kills | integer | Yes | |
TempLoc | location | No |
//TESH.scrollpos=67
//TESH.alwaysfold=0
*Spell Name: Acid Grenade [ GUI MUI ] v1.1 = Removed some stuffs and merged some.
*Spell Author/Creator: by jakeZinc.
*Spell Version: v1.1 = * Removed some unneeded variables, used local variables,
* Global variable are now reduced
* Merged the variable creator and configuration trigger.
*Spell Purpose: It can be used in modern maps, this is acid grenade that will
bring acidics in the enemy armies. It is greatly reducing their
armors and slowing them. It is AoE Spell so it will reduce some enemies at
the same time.
*Spell Idea: None
*Spell Requested: None
*Spell Features v1.1 = * Multi- Unit Instanceabilty ( MUI Spell )
* Lagless
* Leakless ( Expecting Fixes )
* Configurable
How to Import/Install:
=Preparing for import=
Go to:
File
Preferences
General
Check the box labelled ''Automatically create unknown variables while pasting trigger data''
=Speeding up import of object data-
Go to:
Window
make sure the 'brush list' is unchecked.
You can swap between my map and your map.
=Main importing=
Difficuly in Importing:
"Easy" = 1 to 3 Copy - Paste Required
"Medium" = 4 to 6 Copy - Paste Required
"Hard" = 7 above, Copy - Paste Required
Spell Importing Difficulty: 'Medium'
In order of importing: Copy --> Paste to your Map.
Object Data (OE) - Spell - Acid Grenade
Object Data (OE) - Spell - Acid Grenade ( Dummy Ability )
Object Data (OE) - Buff - Acid Grenade
Object Data (OE) - Unit - Acid Grenade ( Dummy ).
Trigger Data (TE) - Folder - Acid Grenade [ GUI ] v1.1.
Import ( F12 ) Dummy.mdl by Vexorian
* Notes:
Note #1: Make sure to Configure the " AG Configuration " trigger in the AG_Ability, AG_DummyType, AG_DummyAbility
Note #2: If the spell give you error about " X, Y, MX and MY thing " pls copy the " AG Variable Creator " trigger.
Note #3: Go to OE ( Object Editor ) --> Abilities --> Acid Grenade ( Dummy Ability ), Set the buff of the Acid
Grenade ( Dummy Ability ) to Acid Grenade Buff, you must done this because it is important.
Note #4: After you import the spell to your map then click the save button in your map then delete the
"AG Variable Creator"
Note #5: If the spell is now working without issue then go to Note #6
Note #6: ~~Enjoy the Spell!!! ( you can delete the README File after this )
=Modification=
All Modifications should be done in the Configuration Trigger, each configuration is explained and elaborated.
//==========================================================================================================================================
Pls Give credits if you use this spell in your map.
Credits: emjl3r ( For the Spell Map Template )
Credits: Vexorian ( Dummy.mdl )
Sincerely,
jakeZinc