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Cross that Valley needs you

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Level 11
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Well to make the thread for my map literally took 2 hours. Not doing that ever again.... unless im making another map. But I need a modeler, triggerer(gonna need to know how to do triggers dealing with mazes, some custom spells etc.) and ideas. Thats bout it for the actuall production part. Rest of the slots don't need to be filled till later but will accept ya for them.

All the detail you need SHOULD be here. If not please tell me what I am missing.
 
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I'd love to join, are you more active than the others recruiting?

I can make custom spells and most likely the triggers.

do you mind if it's trigger enhanced spells?

also you asked for ideas so

Eltarin as a racial name for the fire trolls.

or we could just take something from MTG. ( I know you play that game. I do too)
 
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or we could just take something from MTG. ( I know you play that game. I do too)
Lol of cours i play MTG. Name is my first legen card got from them newer packs with cool new borders. mainly played on the time on onslaught, legion, and scourge. Also if we are still talking, eventually mtg game is an idea i do want to make, probly like wc3 card game but mtg, or something else. But not a lore for it, MTG HAS TOO MUCH LORE, and all i know is older lore and only onslaught and legion lore in detail.

Eltarin as a racial name for the fire trolls.
Taken into consideration

do you mind if it's trigger enhanced spells?
i was in a way meaning them so yeah they are fine

I can make custom spells and most likely the triggers.
well if you can't do the things other then spells i'll wait for someone to do them instead of you, while you do the custom spells =D.

I'd love to join, are you more active than the others recruiting?
depends on what aspect of the game. Units may take awhile, but terrain will move along alot faster. I am still creating the units, and waiting for models for the trolls but temporarly probly substitute them with red colored horde trolls. But i still need abilities for heroes, and item ideas mainly. Also going to need cinematic triggers. Like I said more info on the link. Spot called
Trigger Composition
 
Level 11
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Well you both don't rly have anyone to ask about your credibility and u have no rep givin for good triggers or anything so it's kinda hard too choose, so you both could work on it and help each other with what you don't know.
 
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Well i'll list what i need done in Trigger composition on the main map thread form. Then you two decide what to do between the two of you. Really need to get a modeler. Also Kaitech needs to brainstorm some more ideas =D.But who ever works on mazing triggers, like die on entering lava, sliding on dark rocks that start on elevated terrain, if you don't mind provide ideas of what should be placed on the parts of the normal maze where there is nothing special.
Like patroling creatures that kill you on comtact, or creatures that shoot a missle that you dodge.
 
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lol sure, i love originality, i mean map genre is pure originality lol. so then current terrain is junk! put i still need it to be a maze lol and sumtin to keep units on a path.
 
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thin corridors, but i do want more than just walls to stop people from cutting through the maze =P dl map. It's pretty simple but sand slows ppl now, desert tile will slow them extra. dark rock tiles you can slide on cause momentum of the inclinded plane. lots of dangers in the maze too and random items that spawn that will be added l8r
 
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you can't right click and fight
only cast, so basicly you wanna cast then continue running towards end it is a race

abilities ain't final, so if you make what i have may be deleted eventually. doubtfull but possible.
i think we will use this maze type unless better idea also
 
Level 11
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so whenever you get to it you can start triggering on that( i don't want the rect maze type, cause then sometimes on angles the lava isn't there but you would die.)
 
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Btw it's everyones map that works on it.
"That think that i had lied to you" Grammar please? lol no clue what u ment.
The triggers won't even open in normal we, i accidently tried to open in that and said function does not exist and other things, and said critical error has to close, But opened in weu.
Also weird, i have to create a new event in each trigger to view it, then i delete my new event.

Well i don't know alot about triggers but i think i see some problems.
Sprint abilities is bloodlust and also you havve one for divine shield, also none of the triggers increase speed so i don't see how the unit will speed up.
I thought there was a way to use windwalk to speed up but take off invisiblity, i believe i did before but i forget how to now. Like how on some loaps they have the nitros ability to just speed up.
The conditions for sprint, you never have a condition for the level of the ability so how will it choose one of the non-initially on triggers?
Blockade you don't need a trigger. I can make that spell easily. Make a building unit named "Blockade" and give it model you need and then use serpent ward ability, but in the blockade unit and vola. Theres your blockade spells. lol. It's really simple. Alot of the spells are thats why i said if i get better ideas they may be placed for more unique ones cause spells are usually what draws in people.

Also what i noticed with damage ability it looks wrong, but only way i know how to deal damage other than that is;
1: Do percentage damage, which we don't want.
2: Make a dummy unit with a cooldown attack of damage taken per second 30k range and have like 1-1 damage.
Also which may be possible, but not good with buffs like this, make a spell that does 1 damage every second for the duration we need, and give the unit the buff of the spell, but not sure if that works.
What you have is saying, i think, for the spell casting unit, to attack itself, which is obviously impossible. And also like a broken record, the unit being dealt damage, i would think, would have to be changed in the sprint level 1.
Oh yeah and of course the slow works, it's a premade ability just with a few changes =D

I edited the sprint ability and sprint lv 1, for sprint of course you'd have to make the same action for the rest of the levels. And of course like i said, if you do the increase in speed with an ability, you will have to change the ability in the triggers also.
Also consult with the other trigger worker on the map, see if he can help you, if you want him to that his, just pm him.

LMAO nvm u might as well re-dl map and work on other triggers, because i can't even save it XD. Only original is the one i can save on. lol If i knew how to use the trigger tags on here i'd make the trigger here.
 
Level 9
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Ok!
-The blockade ability is fixed.
-The movement speed bonus of the Sprint ability is increased.
-Fixed Slow ability

Abilities

Runner
Troll
-Slow (Autocast) -> Slows an enemy movement and attack speed. 6 Levels
-Blockade -> Creates a barricade at target spot. 4 Levels

Kagonesti
-Sprint -> Increases the Runner movement speed, but he takes damage per second. 6 Levels (the damage is greater than 1 due to the regeneration rate of the heroes)
-Jump -> (I don't know how to do that ability)

Tank
Troll
-Rake -> Stuns an enemy unit. 6 Levels
-Intimidating Roar -> Decreases damage, life and mana regeneration rate of nearby enemys. 6 Levels
- Intimidating Presence (Additional Ability) -> Reduces the armor of nearby enemys. 4 Levels

Kagonesti
-Bark of Old -> Increases the natural armor of the Kagonesti Tank. 6 Levels
-Nutrients of Sap -> Increases the armor of a target ally. 6 Levels
-Intimidating Growl -> When cast, blocks negative spells in the target area for a limited time. 4 Levels

Elementalist
Troll
-Quicksand -> Slows an enemy unit and deal damage every second. 6 Levels
-Engulf in Flames -> Engulfs a target unit in flames, burning enemys and allies nearby the target. 6 Levels
-Chain of Fire -> Holds an enemy in place untill they are attacked, you make an action, or you run out of mana. 4 Levels (It doesn't work, I hope you find out why)

Kagonesti
-Quicksand - > Slows an enemy unit and deal damage every second. 6 Levels
-Entangling Roots -> Holds an enemy in his place. 6 Levels
-Rejuvenation -> Heals an amount of damage every second of an ally. 4 Levels

Leader
Troll
-Necklace of Bones -> Gives all allies in range extra damage. 6 Levels
-Berserk -> Increases attack speed of the Troll Leader. 6 Levels
-War Chant -> Increases allies movement speed in range. 4 Levels

Kagonesti
-Invigorating Aura -> Increases the life regeneration rate of nearby friendly units. 6 Levels
-Command Aura -> Gives extra damage to nearby ally units. 6 Levels
-Aura of Power -> Increases mana regeneration rate of nearby allies units. 4 Levels

The limit level is increased to 18.
I change some abilities.
You must check the Chain of Fire ability, I really don't know why it doesn't work. The problem is that when the unit is casting the ability, it can't target enemy units nor friendly.
 

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Level 11
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I love you man! lol (non-homsexually)
Cept for The Kagonesti Leader Mind takin out Aura of Power, trying to keep them with 2 Auras. Now i need to think up of more spells, but lately its hard to getting Assassins creed and ff12 out my head lol.

The Chain of fire, you could always use the Aerial shackles as the base spell, trigger to drain mana, and set duration as max but use triggers to set it to interrupt him when he runs out of mana or attacked, or moved. or aerial shackles already cancels if you do some of them I believe, havn't used that spell in forever.

That All That doesnt' Work?

I'll be brainstorming as i'm off the computer, printing list spells and then ill write it my ideas, then come back here probly tomorrow to list them.
 
Level 11
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I think all spells should have 6 levels except the main abilities should only have 3.
Also whenever i say like "1 damage per second" that 1 is just an example, for now on i'll put x instead though.

Abilities

Runner
Troll
-Slow (Autocast) -> Slows an enemy movement and attack speed.
-Blockade -> Creates a barricade at target spot.
-Wrap -> The troll swings a chain that wraps around an opponent and pulls them in.
-Speed over strength(Autocast) -> Every "x" seconds the troll gains "x" agility and loses "x strength". Stats reset when the hero dies.
Kagonesti
-Sprint -> Increases the Runner movement speed, but he takes damage per second. (the damage is greater than 1 due to the regeneration rate of the heroes)
-Jump -> (I don't know how to do that ability)
-Increased Senses -> Immune to spells and higher evasion rate for "x" seconds.
-Reminder of the job at hand -> (reincarnation)

Tank
Troll
-Rake -> Stuns an enemy unit.
-Intimidating Roar -> Decreases damage, life and mana regeneration rate of nearby enemys.
- Intimidating Presence -> Reduces the armor of nearby enemys.
-Mindless charge -> Attacks everything in a charge, in a straight line.(use shockwave, when ability is used hide hero, and missle of shockwave is hero model, and then move the hero to the end range of the shockwave than unhide. Thats how I think you could do it.)

Kagonesti
-Bark of Old -> Increases the natural armor of the Kagonesti Tank.
-Nutrients of Sap -> Increases the armor of a target ally.
-Intimidating Growl -> When cast, blocks negative spells in the target area for a limited time.
-An elf's best friend -> Summons a bear that has the ability to switch places with the hero or can hold an enemy and will die after either of these abilities.(The hold one he will die after "x" seconds of holding.)

Elementalist
Troll
-Quicksand -> Slows an enemy unit and deal damage every second.
-Engulf in Flames -> Engulfs a target unit in flames, burning enemys and allies nearby the target.
-Chain of Fire -> Holds an enemy in place untill they are attacked, you make an action, or you run out of mana.
-Magma's Wrath -> Volcano like spell, does not slow down other units. Make volcanoe lower into the ground when summoned.(like holding ctrl and page down on a doodad on the editor so you mainly see lava shooting out of a hole in the ground, and increases volcano size.)

Kagonesti
-Quicksand - > Slows an enemy unit and deal damage every second.
-Entangling Roots -> Holds an enemy in his place.
-Rejuvenation -> Heals an amount of damage every second of an ally.
-Reign of the Ents -> Ents fall from the sky as an infernal does, except they die instantly on contact of hitting the ground(0 duration) but they fall in waves dealing damage, and no default stun.

Leader
Troll
-Necklace of Bones -> Gives all allies in range extra damage.
-Berserk -> Increases attack speed of the Troll Leader.
-War Chant -> Increases allies movement speed in range.
-A leaders choice -> Drain "x" health from an ally or your self for "x" seconds. Channel breaks when any action is taken. When channel breaks the amount of health Drained will be on a "leaderboard" saying how much is drained, and the next time the ability is used, it has to be on an enemy and it deals that much damage in a fireball from the sky.

Kagonesti
-Invigorating Auraneeds new name -> Increases the life regeneration rate of nearby friendly units. 6 Levels
-Command Auraneeds new name -> Gives extra damage to nearby ally units. 6 Levels
-Aid of friends -> Random summons; Dryad with poison tipped spear, Furbolg with Tribal chant(deals damage to enemies nearby), or a mountain giant with boulder toss. (units won't be exactly same as RoC or TfT units, but pretty much the same, cept size, abilities, and possibly color.
-The meaning of life -> Every "x" second a plant grows nearby the hero, if a troll goes over a plant created in this manner it will either: take "x" damage or be held in place for 1 second. If an elf goes over a plant it will heal for "x" points.

Tah dah. Thought of them last night.

Also going to need a leaderboard obviously.

Also decided that there will be round. Vote choice out of best; 2/3, 4/5, 6/7.

Finally there will be another team added. Consisting of only 2 ppl who are unallied to all(might make one player for trolls, and one for elves.) They are basicaly spectators, except they can set up traps, make creeps, or place items. But of course they will have their limitations like, a set amount of what they can do, or get passes over time. They act as the heart & sould of the mountain. If people don't like the idea they can just close the slots lol.
 
Level 9
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I think the idea is awesome!

The abilities you put in your post are ultimate type, right? They are very good abilities, and very complex abilities though. Abilities that can benefit the team of his caster or cause damages on the opponent team of the abilitie's caster.

This maze map type will be very original indeed
 
Level 9
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I'm here to give you a bad news, i think.
I have to leave your project, at least for a time, if you accept me back.
I really love your idea and your maze, and work on it is really cool, but I have a project to finish for a friend of mine, and I really need to finish it.
I'm very sorry.
 
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