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Creep Aggro

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Chewii, apparently, I thought it could be found in the Gameplay Constants, but I couldn't come along with such a field. You need to estimate the unit-types you are going to make them be treated as a camp (because there is no indicator for that, like a boolean, e.g. "((Picked unit) is flagged as a camp unit) Equal to True"). For example, if you use only units of Neutral Hostile as units that belong to a camp, do this:
  • Trigger
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Custom script: set bj_wantDestoryGroup = true
    • Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Actions)
      • Loop - Actions
        • Unit - Set Acquistion range of (Picked unit) to (((Default acquistion range of (Picked unit)) - 100)
 
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