- Joined
- Oct 12, 2004
- Messages
- 11
Anyone around here know if it's possible to say, use a trigger to make a rocket model "special effect" MOVE?
Here's my spell:
The unit (regular unit spell, not hero spell) has a spell based off of the generic "channel" spell. The spell is an instant cast, and when used will send rockets to strike in areas around 3 different enemy towers.
-Unit casts "Scatter Bomb Land"
-5 Rockets strike in an area of 500 around tower A
-5 Rockets strike in an area of 500 around tower B
-5 Rockets strike in an area of 500 around tower C
-Units in the areas get damaged appropriately
I can easily damage the needed units required
all i'm really asking here is if there's any way, using a trigger, to create a special effect (using the model "Abilities\Spells\Other\TinkerRocket\TinkerRocketMissile.mdl" from the tinker spell "cluster rockets" and have that "special effect" essentially, MOVE to the required location. Is there a way to do this using special effects, or must i turn the rockets into units? *sigh*
Here's my spell:
The unit (regular unit spell, not hero spell) has a spell based off of the generic "channel" spell. The spell is an instant cast, and when used will send rockets to strike in areas around 3 different enemy towers.
-Unit casts "Scatter Bomb Land"
-5 Rockets strike in an area of 500 around tower A
-5 Rockets strike in an area of 500 around tower B
-5 Rockets strike in an area of 500 around tower C
-Units in the areas get damaged appropriately
I can easily damage the needed units required
all i'm really asking here is if there's any way, using a trigger, to create a special effect (using the model "Abilities\Spells\Other\TinkerRocket\TinkerRocketMissile.mdl" from the tinker spell "cluster rockets" and have that "special effect" essentially, MOVE to the required location. Is there a way to do this using special effects, or must i turn the rockets into units? *sigh*