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Creating Controllable but non-movable unit

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Feb 26, 2017
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I talked about this already, but I didn't explain this well. So, this is kinda a repost:
Stopping Player-Unit Orders


I need to explain this better, I need a unit that can cast abilities on a unit, but he can't manually move the unit. I have tried alliance aspects (Not with JASS yet) and the order function where it detects "smart" is a start, but that rises the problem of the ability casting not working.

 
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