- Joined
- Jul 9, 2008
- Messages
- 2,555
Been having a hard time with this... I set a new unit's ID to 1, and these are basically the triggers:
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SpawnNPC
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Events
- Game - Player Any Player types a chat message containing "/spawn", matching Partially
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Local Variables
- ID = 0 <Integer>
- Conditions
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Actions
- Variable - Set ID = (Integer((Substring((Entered chat string), 8, 12))))
- Unit - Create 1 (Unit type from (String(ID))) for player 0 at (Current camera target of player (Triggering player)) using default facing (No Options)
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Events
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Debug On
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Events
- Game - Player Any Player types a chat message containing "dbg63", matching Partially
- Local Variables
- Conditions
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Actions
- Variable - Set Debug = true
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Events