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Creating a teleport

Discussion in 'World Editor Help Zone' started by Ragnar9, Mar 28, 2019.

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  1. Ragnar9

    Ragnar9

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    Im not sure how to word this correctly so i couldnt find it in the seach bar. How can i create a teleporter that leads to a different area of the map. For example sending a unit on the Moria gate will send the unit into Moria.

    There are many of these in LTA, going into the undercity of lordaeron for example.
     
  2. Aeryn

    Aeryn

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    Create 2 Regions using object editor's Region Palette, 1 for Moria gate, the other for Moria.

    Use that region as : A unit enters <Moria gate>
    Then
    set temppoint = Center Of Moria

    Move triggering unit to temppoint

    then leak removal: call RemoveLocation(udg_temppoint)
     
  3. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Way gates are the recommended approach since the Warcraft III path finder factors them in. You need two waygate units and to use triggers to link them to the destination regions.
     
  4. Ragnar9

    Ragnar9

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    Way gates was the word choice i was looking for. Thank you, i was able to find a thread on it. Is it possible to make the way gate function only after a research has finished?
     
    Last edited: Mar 28, 2019
  5. Pyrogasm

    Pyrogasm

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    You could hide the waygate and place locusted unit there with the same model file, then unhide the waygate and kill the locust one when research is finished. That's a single player solution though.
     
  6. Ragnar9

    Ragnar9

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    I found the trigger to disable/enable way point. Thanks for help