There's two ways.Thank youuuuuuu and how did we add the created unit to a unit group? ^^"
Ok thanksThere's two ways.
#1) You can create a brand new Unit Group by setting the variable yourself:
You can change (Units in playable map area) to one of many functions that help you find the units you want. Note that this won't remember any old units that you may have added to ReinforecmentGroup beforehand. This acts like a brand new group.
Set Variable ReinforcementGroup = (Units in playable map area)
#2) You can manually Add units to the Unit Group allowing you to maintain it yourself throughout the game:
Dead units will remain in the Unit Group so you probably want to remove them:
Unit - Create 1 Footman...
Unit Group - Add (Last created unit) to ReinforcementGroup
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit Group - Remove (Triggering unit) from ReinforcementGroup
I'm not sure what you're asking to be honest.how can i do for the unit don't use only the automatic's abilities?
Oh, sorry... Let me explain everything. I've created periodic waves of units on my map that fight other waves... But these units only use automatic spells and not all their abilities. How can I make them use their other abilities? Does i have to do a IA ? I yes what does it loke like?Pour être honnête, je ne suis pas sûr de ce que vous demandez.
Si vous parlez de l'IA de l'unité, les capacités sont codées en dur pour avoir un certain comportement.
Base abilities for custom spells cast by melee-game AI units
Base Abilities for Custom Spells used by AI Casters For getting the AI to cast custom spells, appropriate base spells must be used. Many users will argue that all custom spells should be based off of Channel-Special. While this is recommended for human users, the AI will never cast spells based...www.hiveworkshop.com
This is from StarCraft II. The unit relentlessly seeks out hostile units to either kill or be killed. The strategic AI will make no attempt to save or recycle the units. Mostly used for periodic attack waves where the AI will be instructed to build or be spawned some number of units, and then be ordered to "suicide" them.What is "suicide"?![]()