Hello again fellow members!
So i need help with another trigger that i just cant figure out...
I created this trigger
This is how my create unit trigger looks like
So i need help with another trigger that i just cant figure out...
I created this trigger
-
Event
-
Time - Elapsed game time is 10.00 seconds
-
-
Conditions
-
Actions
-
Set tempPlayerGroup = (All players matching (((Matching player) controller) Equal to User))
-
Set tempPlayer = (Random player from tempPlayerGroup)
-
Player - Make tempPlayer treat Player 1 (Red) as an Enemy
-
-
-------- above action is looped to all players, 1-11 --------
-
Custom script: call DestroyForce(udg_tempPlayerGroup)
-
This is how my create unit trigger looks like
-
Events
-
Time - Elapsed game time is 10.00 seconds
-
-
Conditions
-
(Player 1 (Red) slot status) Equal to Is playing
-
-
Actions
-
Unit - Create 1 Elf for Player 1 (Red) at (Center of spawn <gen>) facing Default building facing degrees
-