- Joined
- Jul 10, 2009
- Messages
- 534
Hey guys,
I am currently working on a small project, where I want to use the settler 2 ressource carrying system, i.e. villagers taking goods from one waypoint to another, while walking over those thin settler 2 pathways.
I am currently brainstorming how I can create warcraft 3 terrain that looks like those pathways during the runtime of the game (i.e. triggered), but didn't yet find a good method. I would be fine with only being able to make straight pathes, but could not even accomplish that
My ideas so far:
I am happy about any ideas (or doodads I could use regarding point 2) to solve this
Thanks in advance and all best,
Eikonium
I am currently working on a small project, where I want to use the settler 2 ressource carrying system, i.e. villagers taking goods from one waypoint to another, while walking over those thin settler 2 pathways.

I am currently brainstorming how I can create warcraft 3 terrain that looks like those pathways during the runtime of the game (i.e. triggered), but didn't yet find a good method. I would be fine with only being able to make straight pathes, but could not even accomplish that
My ideas so far:
- Changing ground tiles by using "Change Terrain Type". But warcraft 3 tiles are quite large and the resulting pathes are not thin enough.
- Using a flat and thin doodad that looks like a road and doesn't block unit pathing. Could not find one in the world editor and neither in the model section of hiveworkshop (do you know one I could use?).
I am happy about any ideas (or doodads I could use regarding point 2) to solve this
Thanks in advance and all best,
Eikonium