- Joined
- Apr 8, 2020
- Messages
- 110
To create an irregular shaped rect, I add several rects to a region. Here lies the problem. Fog modifier functions only take rect, therefore I am forced to create a fog modifier for each rect and maintain them.
Is there a way to reduce the number of rects and fog modifiers to at least one for each player to work with?
Is there a way to reduce the number of rects and fog modifiers to at least one for each player to work with?