[General] Create Fog Over an Irregular Shaped Rect

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Level 1
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Apr 8, 2020
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To create an irregular shaped rect, I add several rects to a region. Here lies the problem. Fog modifier functions only take rect, therefore I am forced to create a fog modifier for each rect and maintain them.

Is there a way to reduce the number of rects and fog modifiers to at least one for each player to work with?
 
Level 23
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Dec 4, 2007
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Is it just for the graphical effect?
If so why don't you use a doodad model, like from the ultimate terraining map 4?
 
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