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create contamination with death of unit

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Level 2
Joined
Jun 1, 2014
Messages
18
i want to create at the position of dying unit a little circle of contamination but i have no idea how to , maybe someone is so nice to give me this trigger if yes thank you very much!
 
Level 2
Joined
Jun 1, 2014
Messages
18
unit dies -> at this position create undead land (and this in a circle around this dead unit and not in a square )
 
Level 11
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May 16, 2016
Messages
730
unit dies -> at this position create undead land (and this in a circle around this dead unit and not in a square )
it's called blight. You may create dummy unit and add it ability like undead constructions have to blight circle region after building. After unit death you spawn one dummy unit with blight ability and it is done.
Remember - blight is visible only on some tiles. Tiles like road, rock etc doesn't show the blight.
 
Level 2
Joined
Jun 1, 2014
Messages
18
You can use this in the Trigger.
  • Environment - Create Blight for (Player) from (Position) to a radius of (Size)

so my trigger looks like this now :

  • Event
  • Unit - A unit dies
  • Conditions
  • ((Dying Unit) is undead) equal true
  • Actions
  • Environment - create Blight for Spieler 1 (Rot) across(Region centered at (Position of (Dying unit)) with size(3.00, 3.00)))
so this would just create blight for player 1 units which are undead and does it work for units with more than 1 classification too ?
 
Level 14
Joined
Nov 30, 2013
Messages
926
so my trigger looks like this now :

  • Event
  • Unit - A unit dies
  • Conditions
  • ((Dying Unit) is undead) equal true
  • Actions
  • Environment - create Blight for Spieler 1 (Rot) across(Region centered at (Position of (Dying unit)) with size(3.00, 3.00)))
so this would just create blight for player 1 units which are undead and does it work for units with more than 1 classification too ?
Probably. If you want to find a unit who's classified as Mechanical-Undead for example, use this condition.
  • Conditions
    • And - All (Conditions) are true
      • Conditions
        • ((Dying unit) is Undead) Equal to True
        • ((Dying unit) is Mechanical) Equal to True
 
Level 12
Joined
May 22, 2015
Messages
1,051
Note that blight can't be placed on unbuildable terrain. I don't know what your map is like so that could be the problem.
 
Level 2
Joined
Jun 1, 2014
Messages
18
its mostly on the same lvl and naked with jst some grass so there is nearly nothing which is unbuildable
if the unit dies on the gras or bevel nothing happens ... it is dead but no blight
 
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