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Is it kinda of Abomination death which left a plague cloud, but more dangerous?contamination circle??
it's called blight. You may create dummy unit and add it ability like undead constructions have to blight circle region after building. After unit death you spawn one dummy unit with blight ability and it is done.unit dies -> at this position create undead land (and this in a circle around this dead unit and not in a square )
You are talking about those green effects of Abomination?Is it kinda of Abomination death which left a plague cloud, but more dangerous?
Environment - Create Blight for (Player) from (Position) to a radius of (Size)
Triggeriing blight can't be removed by for example Mass Dispel, i think.You can use this in the Trigger.
They can be remove by building a unit with a Blight Dispel ability or casting Dispel magic at them.Triggeriing blight can't be removed by for example Mass Dispel, i think.
You can use this in the Trigger.
Environment - Create Blight for (Player) from (Position) to a radius of (Size)
Event
Unit - A unit dies
Conditions
((Dying Unit) is undead) equal true
Actions
Environment - create Blight for Spieler 1 (Rot) across(Region centered at (Position of (Dying unit)) with size(3.00, 3.00)))
Probably. If you want to find a unit who's classified as Mechanical-Undead for example, use this condition.so my trigger looks like this now :
so this would just create blight for player 1 units which are undead and does it work for units with more than 1 classification too ?
Event
Unit - A unit dies
Conditions
((Dying Unit) is undead) equal true
Actions
Environment - create Blight for Spieler 1 (Rot) across(Region centered at (Position of (Dying unit)) with size(3.00, 3.00)))
Conditions

And - All (Conditions) are true


Conditions



((Dying unit) is Undead) Equal to True



((Dying unit) is Mechanical) Equal to True
What kind of problem has been showed??i tested the trigger and i have to say that it doesnt work
what is missing ?
Change size of blight region by 200-350its mostly on the same lvl and naked with jst some grass so there is nearly nothing which is unbuildable
if the unit dies on the gras or bevel nothing happens ... it is dead but no blight