Here is an imgur of how the ability is currently working wc3 test cleave Heya all. Hope everyone is doing well. I am attempting to make a cleave-type attack that will cost mana to activate. I have a rough-idea of a way to achieve this however I am running into some issues. Please forgive the shonky triggering. ***removed image see updated below*** In essence - I want my MELEE hero to be able to auto-cast this attack (based on searing arrows) where he will only cleave at the cost of mana/casting the ability - it is NOT passive - I currently doing this by using Searing Arrows as a dummy ability to trigger a dummy unit spawning. The dummy unit has a passive cleave attack tuned how I want and will only attack once and then be removed. I̶s̶s̶u̶e̶s̶ ̶I̶ ̶a̶m̶ ̶r̶u̶n̶n̶i̶n̶g̶ ̶i̶n̶t̶o̶ ̶a̶r̶e̶ ̶t̶o̶ ̶d̶o̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶d̶i̶r̶e̶c̶t̶i̶o̶n̶ ̶t̶h̶e̶ ̶d̶u̶m̶m̶y̶ ̶i̶s̶ ̶f̶a̶c̶i̶n̶g̶.̶ ̶H̶o̶w̶ ̶c̶a̶n̶ ̶I̶ ̶t̶r̶i̶g̶g̶e̶r̶ ̶t̶h̶i̶s̶ ̶s̶o̶ ̶t̶h̶e̶ ̶d̶u̶m̶m̶y̶ ̶i̶s̶ ̶f̶a̶c̶i̶n̶g̶ ̶t̶h̶e̶ ̶e̶x̶a̶c̶t̶ ̶s̶a̶m̶e̶ ̶d̶i̶r̶e̶c̶t̶i̶o̶n̶ ̶a̶s̶ ̶m̶y̶ ̶h̶e̶r̶o̶ ̶a̶t̶ ̶t̶h̶e̶ ̶t̶i̶m̶e̶ ̶o̶f̶ ̶c̶a̶s̶t̶i̶n̶g̶?̶ ̶A̶d̶d̶i̶t̶i̶o̶n̶a̶l̶l̶y̶,̶ ̶I̶ ̶m̶i̶g̶h̶t̶ ̶m̶a̶k̶e̶ ̶t̶h̶e̶ ̶d̶u̶m̶m̶y̶ ̶u̶n̶i̶t̶ ̶s̶p̶a̶w̶n̶ ̶o̶n̶ ̶m̶y̶ ̶h̶e̶r̶o̶ ̶r̶a̶t̶h̶e̶r̶ ̶t̶h̶a̶n̶ ̶t̶h̶e̶ ̶t̶a̶r̶g̶e̶t̶ ̶a̶s̶ ̶t̶h̶i̶s̶ ̶w̶i̶l̶l̶ ̶w̶o̶r̶k̶ ̶b̶e̶t̶t̶e̶r̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶'̶c̶o̶n̶e̶'̶ ̶e̶f̶f̶e̶c̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶l̶e̶a̶v̶e̶.̶ ~Lastly~ because this ability has an 'auto-cast' feature - It seems to not trigger from 'A unit starts the effect of an ability' when auto-casted. It only works when you manually click and cast the spell. How can I make this trigger from an auto-cast? I am trying to achieve all this from stock editor - no DD systems, etc. Thanks for reading - any advice is greatly appreciated. *EDIT: I am also attempting to make the dummy have identical damage to the casting hero - It doesn't seem to be working, I'm not surprised though. *EDIT 2: Ok - I have largely worked out the positioning issues. The dummy unit now spawns on my hero facing the correct direction and attacks once (working perfectly). Is there a way I can remove the small delay before the dummy unit attacks for the first time, just to make the entire mechanic feel more crisp/instant? Still needing help with getting the dummy units damage to mirror the casting hero's.