- Joined
- Nov 29, 2004
- Messages
- 69
Gorgeous terrain!! Looks like an awesome remake of that garbage blizzard map Desert Strife. Seems very FFA friendly! Maybe you could consider some red camps?
Map Info
A 4 player melee map, with quite tough creep camps.
Expoing can be quite strong, due to the distance from the main, the easily defendable paths leading to them and the other mines nearby.
Other camps can be quite good for buffing your heroes, due to the high number of lv2 permanent and tome drops.
Certain item drops are "unique" in a way; unless your opponent has spent a lot of money at the marketplaces, seeing a lv3 permanent item, a lv3 or a lv4 consumable means he has crepts the natural expo, the shop, or the other expo respectively.
Lv5 consumables and lv4-5-6 permanents do not drop from any creeps (except for the lv6 Permanent, dropped by the starting position creeps, only available in 1v1s, which seems not too ideal to me).
The Fountain of health in the middle is not guarded by any creeps, first come first serve.
Features
A 128x128 map, Barrens tileset.
-4 Players - Red camp starting positions
-8 Expos - Orange camp
-2 Shop - Orange camp
-4 Goblin Labs - Orange camp
-4 Barrens Merc Camps - Orange camp
-2 Marketplaces - Orange camp
-1 Fountain of Health - Unguarded
-4 Taverns
total creeps:
-20 green camps
-24 orange camps
-4 Starting positions red camps
Some other stuff about map
Some things have been changed in the Object editor:
-Critters no longer have collision
-Minor changes to passive buildings (do not affect gameplay)
Screenshots
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Note:These are screenshots of the 1.0 version, new versions will not vary the map drastically, so these still are quite accurate
Change Log
-v1.0 First release
Increased map size, keeping camera boundaries the same as before.
This solves bot a visual problem, and a fatal error caused by flying units going out of the map boundaries.
Fixed some creep aggro problems when pulling certain camps.
Set creeps strarting mana.
Slightly moved some creeps in order to achieve some collision blocking features that were meant orginally.
Removed quillbeast green camp to the right of starting positions.
Reworked Goblin Laboratory creep camp.
Removed marketplace "system".
Slightly moved some creeps again in order to achieve some collision blocking features that were meant orginally.
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