- Joined
- Dec 12, 2021
- Messages
- 206
Hello, it's me here again, this time I need your help to solve the problem with 2 skills of a dota hero "AXE"
First: the Counter helix spell has only one flaw that I was able to notice, what happens is that when an ally puts a buff on you (for example: Shaman's Thirst for Blood) he automatically cleans himself of that buff and loses it when he spins, just like that other buffs are either negative or positive for him.
With the following spell that is GRITO DE GUERRA (in SpaniSh) it has a flaw that occurs from time to time, it happens that when you execute it on enemy units it should add X armor to the hero according to the level but as I said before there are times that it does not add armor, it just taunts enemy units to attack him but doesn't add additional armor, and the other flaw is that there are times when after the spell ends, the armor stays permanently on the hero until it's cast again the spell.
And one more thing, I'm not sure but I would also like if you could make both skills not cause memory leaks.
First: the Counter helix spell has only one flaw that I was able to notice, what happens is that when an ally puts a buff on you (for example: Shaman's Thirst for Blood) he automatically cleans himself of that buff and loses it when he spins, just like that other buffs are either negative or positive for him.
With the following spell that is GRITO DE GUERRA (in SpaniSh) it has a flaw that occurs from time to time, it happens that when you execute it on enemy units it should add X armor to the hero according to the level but as I said before there are times that it does not add armor, it just taunts enemy units to attack him but doesn't add additional armor, and the other flaw is that there are times when after the spell ends, the armor stays permanently on the hero until it's cast again the spell.
And one more thing, I'm not sure but I would also like if you could make both skills not cause memory leaks.