how do I change this trigger to give 100% pure damage and ignore any armor.
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Counter Helix
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Events
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Unit - A unit Is attacked
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Conditions
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And - All (Conditions) are true
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Conditions
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((Triggering unit) has buff Counter Helix ) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 17
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Then - Actions
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Set VariableSet Temp_Point = (Position of (Triggering unit))
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Set VariableSet Temp_Group = (Units within 300.00 of Temp_Point matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True) and (((Matching unit) is alive) Equal to True)).)
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Unit Group - Pick every unit in Temp_Group and do (Actions)
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Loop - Actions
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Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing (25.00 + (25.00 x (Real((Level of Counter Helix for (Triggering unit)))))) damage of attack type Hero and damage type Normal
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Animation - Play (Triggering unit)'s spin animation
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Custom script: call RemoveLocation(udg_Temp_Point)
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Custom script: set udg_Temp_Point = null
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Custom script: call DestroyGroup(udg_Temp_Group)
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Custom script: set udg_Temp_Group = null
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Trigger - Turn off (This trigger)
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Wait 0.25 seconds
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Trigger - Turn on (This trigger)
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Animation - Play (Triggering unit)'s stand animation
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Else - Actions
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