- Joined
- Mar 28, 2018
- Messages
- 128
how do I change this trigger to give 100% pure damage and ignore any armor.
-
Counter Helix
-
Events
- Unit - A unit Is attacked
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Triggering unit) has buff Counter Helix ) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 100) Less than or equal to 17
-
Then - Actions
- Set VariableSet Temp_Point = (Position of (Triggering unit))
- Set VariableSet Temp_Group = (Units within 300.00 of Temp_Point matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True) and (((Matching unit) is alive) Equal to True)).)
-
Unit Group - Pick every unit in Temp_Group and do (Actions)
-
Loop - Actions
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing (25.00 + (25.00 x (Real((Level of Counter Helix for (Triggering unit)))))) damage of attack type Hero and damage type Normal
-
Loop - Actions
- Animation - Play (Triggering unit)'s spin animation
- Custom script: call RemoveLocation(udg_Temp_Point)
- Custom script: set udg_Temp_Point = null
- Custom script: call DestroyGroup(udg_Temp_Group)
- Custom script: set udg_Temp_Group = null
- Trigger - Turn off (This trigger)
- Wait 0.25 seconds
- Trigger - Turn on (This trigger)
- Animation - Play (Triggering unit)'s stand animation
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events