- Joined
- Jan 30, 2020
- Messages
- 853
According to Causes of desync there are unconfirmed rumors of "Checking player slot in a trigger on Map Initialization Event" causing desync.
I have a trigger kind of like this one that I suspect could be a cause for desync.
Otherwise I'd have to look into delaying initialization of my map indexer (GUI Unit Event (now with a state-of-the-art Lua version)) to solve my issue... And of course I'm unsure of the actual root cause...
I have a trigger kind of like this one that I suspect could be a cause for desync.
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OnInit
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Events
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Map initialization
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Conditions
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Actions
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Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add (Picked player) to human_players
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Else - Actions
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Otherwise I'd have to look into delaying initialization of my map indexer (GUI Unit Event (now with a state-of-the-art Lua version)) to solve my issue... And of course I'm unsure of the actual root cause...



