- Joined
- Aug 28, 2010
- Messages
- 285
Hey people
I have'nt even opened my war3 map editor in like 3 months (lol) and in the meantime, many ideas had surfaced. One in particular is a "dungeon" run- sort of map... let me define it more thoroughly:
Okay, so you start with the Dungeon nexus in the center, which is filled with portals that lead to diffrent dungeons (the term "dungeons" extracted from wow) and shops, trainers, the hero selectors ect.
I know, "it will surpass over 9 mb!!!" thus rendering it too large to run in war3 to LAN or what not. But i thought about it- i remembered in the "rexxar" bonus campaign in war3 at stage 2- you enter a cave and it would take you to "another map" (e.g. thunder ridge, or something like that), if it would be possible to create a small map that bases on the dungeon, and each portal be somehow boound to the map (simpler explination- I enter portal one and the map "Stockade" initiates) and some how the heroes who enter the instance KEEP their items, stats and abilities learnt.
Will it be a successful map or will i just be slaving for months just to find out "lol, too large to play".
suggestions and ideas are welcome
I have'nt even opened my war3 map editor in like 3 months (lol) and in the meantime, many ideas had surfaced. One in particular is a "dungeon" run- sort of map... let me define it more thoroughly:
Okay, so you start with the Dungeon nexus in the center, which is filled with portals that lead to diffrent dungeons (the term "dungeons" extracted from wow) and shops, trainers, the hero selectors ect.
I know, "it will surpass over 9 mb!!!" thus rendering it too large to run in war3 to LAN or what not. But i thought about it- i remembered in the "rexxar" bonus campaign in war3 at stage 2- you enter a cave and it would take you to "another map" (e.g. thunder ridge, or something like that), if it would be possible to create a small map that bases on the dungeon, and each portal be somehow boound to the map (simpler explination- I enter portal one and the map "Stockade" initiates) and some how the heroes who enter the instance KEEP their items, stats and abilities learnt.
Will it be a successful map or will i just be slaving for months just to find out "lol, too large to play".
suggestions and ideas are welcome