Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Cosmetic Depository?

Discussion in 'Gaias Retaliation ORPG' started by BoxOfFaith, May 27, 2017.

  1. Ihazdialup

    Ihazdialup

    Joined:
    Jul 11, 2011
    Messages:
    599
    Resources:
    0
    Resources:
    0
    TBH I like that second part, ecspecially if you put a gold sink that'd be like 10*(sell value of item) creates a gold sink for every use, however it'd be hard to tell what you'd look like with new gear....

    Unless, you could have it save just 2 armor skins that you can change at the press of a button, your singular saved one, or the current equiped one
     
  2. Jumbo

    Jumbo

    Joined:
    Jun 22, 2007
    Messages:
    1,296
    Resources:
    0
    Resources:
    0
    Well you brothers sure are similar. Can't take disagreement without resorting to calling the other opinion "whining" or claiming that it is not a valid opinion. Slander all you want, I still don't think this is a good idea for the perfectly valid reasons I mentioned. I respect your opinion - but I disagree with it - deal with it guys.

    You don't see it, but yet again you fail to see that I already mentioned what problems I have with it several times now.

    Allow me to elaborate a third time: I don't want a hammer to be able to look like a sword simply because they classify as the same item type. I don't even want one sword to be able to look like another sword, because it isn't that other sword. I don't want Bull's helmet to look like D4 helmet because it isn't that other helmet. No, I want style to be a secondary fun thing that people can engage in by having extra items to equip that they don't need. I don't want it to be a main feature of the game, because - as I stated twice already - I like items to keep their uniqueness.

    Anyway, we need more people to enter this thread if we are going to have any serious way of measuring opinions about the topic.

    In my opinion this only flattens out the visualization of item progression. Thus rendering visualization - which for me means a lot in a roleplaying game - meaningless, similar to a dressing simulator (which is not a roleplaying game in the style of Gaias).
     
    Last edited: May 28, 2017
  3. Ihazdialup

    Ihazdialup

    Joined:
    Jul 11, 2011
    Messages:
    599
    Resources:
    0
    Resources:
    0
    So just fuck those people that really like how their older items look and have a distaste for how the new items look?
     
  4. BoxOfFaith

    BoxOfFaith

    Joined:
    Apr 16, 2014
    Messages:
    379
    Resources:
    0
    Resources:
    0
    This argument still completely lacks substance. You don't like it because you don't like it. How is this any different than me claiming not to like Zharo'ken because it involves a tank tanking a summoned unit that isn't intended to be killed because I feel like in an MMO we should have to kill everything in an encounter and that our tank should be tanking the main boss of an encounter? If you disagree with me, then you're wrong because its just my opinion, even if my opinion completely lacks substance and is based on nothing more than what I claim are my feelings. Its a very very poor approach to deny a concept.

    I have no problems if you don't like a concept because you have substantial objective evidence as to why a concept is detrimental to the game. You've still provided absolutely nothing other than your feelings. This isn't good enough. Zwieb has provided enough information as to why we can't have my entire vision in the game. The save code gets in the way, I have to accept that as a limitation as to what we're allowed to do here.

    So lets assume Zwieb goes ahead with the 1 item at a time display thing. Would it be possible to get the item back should we decide we want to change to the cosmetic look of another item? Lets assume it costs some amount of gold to apply the cosmetic to our character. We wouldn't get the gold back, but perhaps we could get the item back. Re-grinding for a Sage's Robe every time we'd like to switch is a tad much, but we do have a lot of unused stash space that I think could go towards holding items for cosmetics should we want to. This provides us with a nice gold sink, and gives us reason to keep items and use the storage space we're allotted.
     
  5. Jumbo

    Jumbo

    Joined:
    Jun 22, 2007
    Messages:
    1,296
    Resources:
    0
    Resources:
    0
    @Ihazdialup : I happen to be one of those people Ihaz. Again you just insult for no reason other than disagreement.


    @BoxOfFaith :

    Anyway, here is a summary of this so far - without the meaningless accusations and insults:
    Why do you like your own suggestion? - Because it adds cosmetical variation to players and therefore allows no item models to go to waste. Adds incentives to complete stuff for sake of vanity and nice looks. Adds a nice gold sink.
    -All valid points.

    Why do I dislike it? - Because it takes away uniqueness of items and renders item visualisation meaningless - a pure vanity instead of a progression indicator and a badge of pride and sense of differentiation between players.
    -All valid points.
     
  6. VakarlanS

    VakarlanS

    Joined:
    May 25, 2012
    Messages:
    205
    Resources:
    0
    Resources:
    0
    How did this peaceful topic turn into this shitstorm, god damn I thought zapper19 returned. "Wipes sweat off forehead"
     
  7. Noe1

    Noe1

    Joined:
    Jan 18, 2013
    Messages:
    41
    Resources:
    0
    Resources:
    0
    actually solution is here: make cosmetic repository for non red items, so if you get something unique it will be seen by other players
     
  8. MiroBG

    MiroBG

    Joined:
    Mar 11, 2016
    Messages:
    160
    Resources:
    0
    Resources:
    0
    Id add for non red and non crafted from bags and non d4 gear :D you can transmog your greens at will :3