- Joined
- Nov 17, 2010
- Messages
- 1,266
So, most of the imports I use in my campaign go into the imported files tab of the campaign itself. But some of the terrain textures I use on a map to map basis so I use the importer for that particular map. A problem has arisen because there is one texture in one of my maps that has become corrupted somehow. I cannot get into that particular map to remove or reimport it. I make backups often, but the last thing I did was rather long and tedious and would rather not lose the progress if I can avoid it. Is there a way to access the imported files of a single map in a campaign if I cannot open the map itself?
EDIT: I just bit the bullet and went back to a backup. So this is solved... sort of. Good thing I always cycle through 7 different names so each time I don't override my latest progress.
EDIT: I just bit the bullet and went back to a backup. So this is solved... sort of. Good thing I always cycle through 7 different names so each time I don't override my latest progress.
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