- Joined
- Dec 23, 2013
- Messages
- 1,433
11/10
Actually pretty useful for survival/agricultural maps.
Gud yob
Actually pretty useful for survival/agricultural maps.
Gud yob
(6 ratings)
I have no idea what you mean![]()
AddedI personally prefer it to not have a ribbon, pretty sure no one gives a corn during birthday or christmas.
Maybe add a wheat variation? I could also add the field from my human farm model.
Thanks!
I'm making a peasant (& peon):
View attachment 349657
Should I add them here or add it to my peon bundle (and add a peasant bundle with my WC1 peasant too)?
I honestly have no idea, sorry. I never actually did anything with these models. It could be that trees have some specific animations related to harvesting that the wheat stalks are missing?Is there any chance you could give us a guide on how to implement a wheat harvesting system into the game?
So far I've changed lumber to wheat in all of the game constants and changed the model for trees to your wheat stalk model. Looks fine in the editor but as soon as the game starts all the wheat is invisible, cannot be harvested, but still effects pathing.
What am I missing?
Trees have the following animations:It could be that trees have some specific animations related to harvesting that the wheat stalks are missing?
Hmm I was just gonna test it, but the model is failing to load in both the editor and ingame. This is in 1.36, I'm sure it worked in 1.31 or whatever version I was using in 2020/2021.I'm just guessing here, I'm going to test again using a different model to see my issue even has anything to do with your model at all.