- Joined
- Jul 15, 2008
- Messages
- 1
Set Splasher
Ereignisse
Einheit - A unit Vollendet die Ausbildung einer Einheit
Bedingungen
(Unit-type of (Trained unit)) Gleich |c003399ffSplasher|r
Aktionen
Set Splasher[(Player number of (Owner of (Entering unit)))] = (Trained unit)
Spieler - Make (Unit-type of (Trained unit)) Nicht verfügbar for training/construction by (Owner of (Trained unit))
Bestimme units
Ereignisse
Zeit - Every 30.00 seconds of game time
Bedingungen
Aktionen
Einheitengruppe - Pick every unit in (Units in Gebiet 003 <gen>) and do (If ((Picked unit) Gleich Golem[(Player number of (Owner of (Picked unit)))]) then do (Einheit - Create 1 (Unit-type of (Picked unit)) for (Owner of (Picked unit)) at (Center of Gebiet 002 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees) else do (Do n
Copy Golem Spieler 1
Ereignisse
Einheit - A unit enters Gebiet 002 <gen>
Bedingungen
(Owner of (Entering unit)) Gleich Spieler 1 (Rot)
(Unit-type of (Entering unit)) Gleich |c003399ffGolem|r
Aktionen
Held - Set (Entering unit) Hero-level to (Hero level of Golem[1]), Verbergen level-up graphics
Held - Create (Item-type of (Item carried by Golem[1] in slot 1)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 2)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 3)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 4)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 5)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 6)) and give it to (Entering unit)
Held - Modify Kraft of (Entering unit): Einstellen auf (Kraft of Golem[1] (Ausschließen bonuses))
Held - Modify Beweglichkeit of (Entering unit): Einstellen auf (Beweglichkeit of Golem[1] (Ausschließen bonuses))
Held - Modify Intelligenz of (Entering unit): Einstellen auf (Intelligenz of Golem[1] (Ausschließen bonuses))
Ereignisse
Einheit - A unit Vollendet die Ausbildung einer Einheit
Bedingungen
(Unit-type of (Trained unit)) Gleich |c003399ffSplasher|r
Aktionen
Set Splasher[(Player number of (Owner of (Entering unit)))] = (Trained unit)
Spieler - Make (Unit-type of (Trained unit)) Nicht verfügbar for training/construction by (Owner of (Trained unit))
Bestimme units
Ereignisse
Zeit - Every 30.00 seconds of game time
Bedingungen
Aktionen
Einheitengruppe - Pick every unit in (Units in Gebiet 003 <gen>) and do (If ((Picked unit) Gleich Golem[(Player number of (Owner of (Picked unit)))]) then do (Einheit - Create 1 (Unit-type of (Picked unit)) for (Owner of (Picked unit)) at (Center of Gebiet 002 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees) else do (Do n
Copy Golem Spieler 1
Ereignisse
Einheit - A unit enters Gebiet 002 <gen>
Bedingungen
(Owner of (Entering unit)) Gleich Spieler 1 (Rot)
(Unit-type of (Entering unit)) Gleich |c003399ffGolem|r
Aktionen
Held - Set (Entering unit) Hero-level to (Hero level of Golem[1]), Verbergen level-up graphics
Held - Create (Item-type of (Item carried by Golem[1] in slot 1)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 2)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 3)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 4)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 5)) and give it to (Entering unit)
Held - Create (Item-type of (Item carried by Golem[1] in slot 6)) and give it to (Entering unit)
Held - Modify Kraft of (Entering unit): Einstellen auf (Kraft of Golem[1] (Ausschließen bonuses))
Held - Modify Beweglichkeit of (Entering unit): Einstellen auf (Beweglichkeit of Golem[1] (Ausschließen bonuses))
Held - Modify Intelligenz of (Entering unit): Einstellen auf (Intelligenz of Golem[1] (Ausschließen bonuses))