continuous spell

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*sigh*
yes, it will work:


Code:
Event-
Unit starts the effect of ability
Conditions-
Ability being cast = Yourability
Actionz-
set TargetVar = Target unit of ability being cast
turn on Trigger 2

-=Trigger2=-

Event-
Every X amount of seconds
-=NO CONDITIONS=-
Actionz-
Set life of TargetVar = life of targetVay + X (amount of heal)

:roll:
 
Would you be able to use this for a stealth spell? Like, have a unit cast Stealth, then they stay invisible forever, unless they cancel it or are attacked?
 
you can't cancel permanant invisibility. and you won't cancel it if you are attacked, either. the unit will lose it's invisibility when it ATTACKS.
 
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