- Joined
- May 9, 2009
- Messages
- 45
okay this is my trigger for continues that somehow doesnt work, can anyon help?
Playing Players=Real 10
Continues=Real 3
- Checkpoint
- Unit - A unit enters Checkpoint1 <gen>
-
(Unit-type of (Triggering unit)) Equal to Ronin
- Hero - Add 200 experience to (Entering unit), Show level-up graphics
- Unit Group - Pick every unit in (Units of type Ronin) and do (Hero - Add 200 experience to (Picked unit), Show level-up graphics)
- Unit Group - Pick every unit in (Units of type Ronin) and do (Unit - Kill (Picked unit))
- Wait 2.75 seconds
- Unit Group - Pick every unit in (Units of type Ronin) and do (Hero - Instantly revive (Picked unit) at (Center of Checkpoint1 <gen>), Hide revival graphics)
- Set Hero_Count = Playing_Playe
- Trigger - Turn off (This trigger)
- Playing Players
- Time - Elapsed game time is 0.01 seconds
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
- If (((Player((Integer A))) slot status) Not equal to Is playing) then do (Set Playing_Players = -1.00) else do (Do nothing)
-
Loop - Actions
- Hero Count
- Game - Hero_Count becomes Equal to 0.00
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Continues Greater than 0.00
-
Then - Actions
- Hero - Instantly revive Ronin 0046 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0047 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0048 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0049 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0050 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0051 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0052 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0053 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0054 <gen> at CurrentCheckpoint, Hide revival graphics
- Hero - Instantly revive Ronin 0055 <gen> at CurrentCheckpoint, Hide revival graphics
- Set Hero_Count = Playing_Players
-
Else - Actions
-
For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Game - Defeat (Player((Integer A))) with the message: Defeat!
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Loop - Actions
-
For each (Integer A) from 1 to 10, do (Actions)
-
If - Conditions
- Hero Dies
- Unit - Ronin 0046 <gen> Dies
- Set Hero_Count = -1.00
- Player Leave
- Player - Player 1 (Red) leaves the game
- Set Playing_Players = -1.00
- Unit - Remove Ronin 0046 <gen> from the game
- Set Up
- Time - Elapsed game time is 1.00 seconds
- Set Hero_Count = Playing_Players
Playing Players=Real 10
Continues=Real 3
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