- Joined
- May 9, 2009
- Messages
- 45
okay this is my trigger for continues that somehow doesnt work, can anyon help?
Playing Players=Real 10
Continues=Real 3
-
Checkpoint
-
Unit - A unit enters Checkpoint1 <gen>
-
(Unit-type of (Triggering unit)) Equal to Ronin
-
Hero - Add 200 experience to (Entering unit), Show level-up graphics
-
Unit Group - Pick every unit in (Units of type Ronin) and do (Hero - Add 200 experience to (Picked unit), Show level-up graphics)
-
Unit Group - Pick every unit in (Units of type Ronin) and do (Unit - Kill (Picked unit))
-
Wait 2.75 seconds
-
Unit Group - Pick every unit in (Units of type Ronin) and do (Hero - Instantly revive (Picked unit) at (Center of Checkpoint1 <gen>), Hide revival graphics)
-
Set Hero_Count = Playing_Playe
-
Trigger - Turn off (This trigger)
-
-
Playing Players
-
Time - Elapsed game time is 0.01 seconds
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
If (((Player((Integer A))) slot status) Not equal to Is playing) then do (Set Playing_Players = -1.00) else do (Do nothing)
-
-
-
Hero Count
-
Game - Hero_Count becomes Equal to 0.00
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Continues Greater than 0.00
-
-
Then - Actions
-
Hero - Instantly revive Ronin 0046 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0047 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0048 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0049 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0050 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0051 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0052 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0053 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0054 <gen> at CurrentCheckpoint, Hide revival graphics
-
Hero - Instantly revive Ronin 0055 <gen> at CurrentCheckpoint, Hide revival graphics
-
Set Hero_Count = Playing_Players
-
-
Else - Actions
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
Game - Defeat (Player((Integer A))) with the message: Defeat!
-
-
-
-
-
Hero Dies
-
Unit - Ronin 0046 <gen> Dies
-
Set Hero_Count = -1.00
-
Player Leave
-
Player - Player 1 (Red) leaves the game
-
Set Playing_Players = -1.00
-
Unit - Remove Ronin 0046 <gen> from the game
-
Set Up
-
Time - Elapsed game time is 1.00 seconds
-
Set Hero_Count = Playing_Players
Playing Players=Real 10
Continues=Real 3
Last edited: