FINISHED Constant hp?
may i make som hp protection thingy im got this far but i got it all wrong for shure
btw when his hp is low like 5 hp and he got hit for 6+ dmg he dies
is there ani way to make a sistem to protect his hp ???
so he dosent die ?
may i make som hp protection thingy im got this far but i got it all wrong for shure
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Divine Shield
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to |cfff0e68cProtection Touch|r
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Actions
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Set Devine_Unit = (Triggering unit)
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Set Devine_Hp = (Integer((Life of Devine_Unit)))
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Set Devine_Count = (Devine_Count + (((Integer((Real((Level of Protectio touch for Devine_Unit))))) x 17) + 50))
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Game - Display to (All players) the text: (String(Devine_Count))
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Trigger - Turn on DevineShield03 <gen>
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DevineShield03
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Real(Devine_Count)) Greater than or equal to 1.00
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Then - Actions
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Unit - Set life of Devine_Unit to (Real(Devine_Hp))
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Set Devine_Count = (Devine_Count - 1)
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Else - Actions
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Trigger - Turn off (This trigger)
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Game - Display to (All players) the text: Turning off
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btw when his hp is low like 5 hp and he got hit for 6+ dmg he dies
is there ani way to make a sistem to protect his hp ???
so he dosent die ?
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