So, I have this conquer system on my map, though its a bit leaky.
I'm looking for one of two possible triggers, either one would be great but I cant figure out myself how to make it.
The Conquer system work in the way that when one player kills the others hero that player will ally with the killing player. The problem with this trigger is, that if the player who kills the hero already got a ally, then the killed player and the ally wont ally, they will only both be allyed to the player which conquered them, and not each other.
So, my first possibility is; how can I make it so that when a player gets conquered then he will ally all allies of the killing player as well as the player that killed him?
My second possibility is, how can i make it so that when a player conquers anther then the conquer trigger wont work for those players any more, making it so that every player can ONLY conquer just ONE other player.
Thanks for your time, and I hope someone can help ^^
I'm looking for one of two possible triggers, either one would be great but I cant figure out myself how to make it.
The Conquer system work in the way that when one player kills the others hero that player will ally with the killing player. The problem with this trigger is, that if the player who kills the hero already got a ally, then the killed player and the ally wont ally, they will only both be allyed to the player which conquered them, and not each other.
So, my first possibility is; how can I make it so that when a player gets conquered then he will ally all allies of the killing player as well as the player that killed him?
My second possibility is, how can i make it so that when a player conquers anther then the conquer trigger wont work for those players any more, making it so that every player can ONLY conquer just ONE other player.
Thanks for your time, and I hope someone can help ^^