• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[General] Confused about Unit Collision Sizes

Status
Not open for further replies.
Level 14
Joined
Nov 13, 2017
Messages
733
I wish I could see an illustrative or drawn principle of this "Unit Collision Sizes". Because playing values from 20-200 really takes a lot of time and units kinda pass each other.

What I want to happen is to make realistic units that do not pass each other. :)
Kinda need a help around here.
 
Level 19
Joined
Dec 12, 2010
Messages
2,069
8pgJfQn.png

thats 24 collision size on selected unit
collision size 8 would be 1 smallest cell
J7lHghz.png

thats 32 collision (3x3 smallest cells)
and finally 48 collision size covers 4x4
QCvlmdT.png


Any bigger collision will not affect pathing, its limited to be 1x1 or 4x4 from both sides. But it will affect other effects, like enemies can stand further for attack because "edge-2-edge" compare where collision size adds up. So, with attack range 700 and collision 100 your effective attack range is the same as for a unit with 800 attack range and 0 collision size.
 
Status
Not open for further replies.
Top