- Joined
- Nov 13, 2017
- Messages
- 733
I wish I could see an illustrative or drawn principle of this "Unit Collision Sizes". Because playing values from 20-200 really takes a lot of time and units kinda pass each other.
What I want to happen is to make realistic units that do not pass each other.
Kinda need a help around here.
What I want to happen is to make realistic units that do not pass each other.
Kinda need a help around here.