• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[General] Confused about Unit Collision Sizes

Status
Not open for further replies.
Level 14
Joined
Nov 13, 2017
Messages
733
I wish I could see an illustrative or drawn principle of this "Unit Collision Sizes". Because playing values from 20-200 really takes a lot of time and units kinda pass each other.

What I want to happen is to make realistic units that do not pass each other. :)
Kinda need a help around here.
 
8pgJfQn.png

thats 24 collision size on selected unit
collision size 8 would be 1 smallest cell
J7lHghz.png

thats 32 collision (3x3 smallest cells)
and finally 48 collision size covers 4x4
QCvlmdT.png


Any bigger collision will not affect pathing, its limited to be 1x1 or 4x4 from both sides. But it will affect other effects, like enemies can stand further for attack because "edge-2-edge" compare where collision size adds up. So, with attack range 700 and collision 100 your effective attack range is the same as for a unit with 800 attack range and 0 collision size.
 
Status
Not open for further replies.
Back
Top