# [Solved]Condition: Run a trigger if another trigger is not running

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#### catacau

Level 1
Well i'm a noob in map making so i don't know if it's possible to do this condition (without having to mess with the trigger "x"):

If "x" trigger is not running than do the action.

*
x = Name of a second trigger

This condition will work for me because i want to do a trigger that everytime a player selects a unit the units play a random sound. The thing is that if he selects the unit twice, without waiting for the played random sound end, than the two sounds will play at the same moment.

#### Bannar

Code Reviewer
Level 26
Dont have ediotr right now around me, but i dont remember any conditions about running triggers.

I guess you should use variables: interger or boolean.

Lets go with integers: value 0 - doesnt run, 1 - runs (with booleans: False - doesn't, True - runs)
When given trigger is turned on, set variable Integer1 = 1; If its turned off set Integer1 = 0; Remeber that default value for this integer is 0.

Then in conditions:
• Conditions
• Integer1 equal to 1
• Then - Actions
• Trigger - Turn on your_trigger_2
• Else - Actions
This is simple way of detecting turned triggers.
If you wish to choose which trigger should run depending on the one linked with Integer1 add to Else - Actions other trigger that should be turned on in this case.

#### catacau

Level 1
The problem is that doesn't wait for the sound to play for set the Integer1 = 0; So the trigger do Integer1 = 1 and than play sound and don't wait for the sound to end to set Interger1 = 1

He creates a little delay but it's not enough

I will put this and Wait Sound Lenght to see if the delay increase

Edit: i've tried with the two together and the delay is perfect now.

thanks
+rep

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