Well i'm a noob in map making so i don't know if it's possible to do this condition (without having to mess with the trigger "x"):
If "x" trigger is not running than do the action.
*
x = Name of a second trigger
This condition will work for me because i want to do a trigger that everytime a player selects a unit the units play a random sound. The thing is that if he selects the unit twice, without waiting for the played random sound end, than the two sounds will play at the same moment.
If "x" trigger is not running than do the action.
*
x = Name of a second trigger
This condition will work for me because i want to do a trigger that everytime a player selects a unit the units play a random sound. The thing is that if he selects the unit twice, without waiting for the played random sound end, than the two sounds will play at the same moment.