- Joined
- Jun 13, 2017
- Messages
- 83
this is something I have been doing all the time, but just recently I started wondering if it leak since it still refer to a unit group.
Here is an example:
The condition here check a unit group to see if number of units = to 0
Does this condition leak? should i add them in a unit group variable then check in if/then/else?
Here is an example:
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Untitled Trigger 001
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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(Number of units in (Units in (Playable map area))) Equal to 0
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Actions
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The condition here check a unit group to see if number of units = to 0
Does this condition leak? should i add them in a unit group variable then check in if/then/else?