1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
    Dismiss Notice
  5. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Concrete Cliff

Submitted by The_Silent
This bundle is marked as approved. It works and satisfies the submission rules.
A custom concrete cliff for modern maps, this does not replace the normal ingame cliffs, but allows you to build your own cliffs using premade pieces made to resemble concrete. Each piece is made to fit together.

Feel free to change textures, etc. etc.

Textures from:
Textures.com

Changelog:
Update 1:
  • Added Hard Corners
  • Merged Inner and outer soft corners
  • Added backside to the cliff, just incase someone needs that.
  • Added pathing textures
Update 2:
Added Hard Corners
  • Added collision shapes to everything except the ramp. Fear it would screw with units walking on it acting as if it were a giant cube.
Previews
Contents

ConcreteRamp (Model)

Concrete Floor Half (Model)

Concrete Floor (Model)

Concrete Cliff Corner Hard (Model)

Concrete Cliff Corner Soft (Model)

Concrete Cliff (Model)

4x6ConcreteWallPath (Texture)

6x6HardCornerPath (Texture)

6x6SoftCornerPath (Texture)

8x22RampPath (Texture)

10x10FloorPath (Texture)

10x10FloorHalfPath (Texture)

Reviews
General Frank
Works in-game and performs well. Good job.
  1. Mirage1

    Mirage1

    Joined:
    Oct 31, 2015
    Messages:
    64
    Resources:
    0
    Resources:
    0
    Reminds me of SC2... Amazing =D
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    14,042
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Exactly.
    3.5/5.
     
  3. A]mun

    A]mun

    Joined:
    Dec 4, 2007
    Messages:
    850
    Resources:
    0
    Resources:
    0
    Neat, and how did no one think of this before!
     
  4. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,222
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    what about a non-rounded corner?
     
  5. The_Silent

    The_Silent

    Joined:
    Feb 4, 2008
    Messages:
    3,032
    Resources:
    164
    Models:
    53
    Icons:
    90
    Packs:
    8
    Skins:
    12
    Maps:
    1
    Resources:
    164
    Added.
     
  6. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,222
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
  7. TadokiLor

    TadokiLor

    Joined:
    Aug 8, 2016
    Messages:
    31
    Resources:
    0
    Resources:
    0
  8. xDeathKnightx

    xDeathKnightx

    Joined:
    Jul 14, 2008
    Messages:
    1,246
    Resources:
    24
    Icons:
    8
    Packs:
    3
    Maps:
    13
    Resources:
    24
    I really like this - It's unique and will come in very handy in those Modern Maps, making the older, ugly WC cliffs obsolete. 5/5
     
  9. A]mun

    A]mun

    Joined:
    Dec 4, 2007
    Messages:
    850
    Resources:
    0
    Resources:
    0
    oh jolly me, you even added pathing textures, gg!
     
  10. LordHatchet95

    LordHatchet95

    Joined:
    Oct 2, 2017
    Messages:
    34
    Resources:
    1
    Template:
    1
    Resources:
    1
    :goblin_wtf: First time I ever see such a complete "terrain model", you even added paths o_o you have a talent on this, gj
     
  11. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,618
    Resources:
    325
    Models:
    190
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    325
    You might want to add proper collision boxes to the models. That would make work for terrainers and mappers much easier.
     
  12. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,341
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Reviving.

    Anyway and anyhow, I think that these will prove useful to mappers and terraining alike. Great :]
     
  13. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,618
    Resources:
    325
    Models:
    190
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    325
    Works in-game and performs well.
    Good job.