- Joined
- May 14, 2018
- Messages
- 27
Hi all, I'm having a tough time with something that seems simple. In a "money map" style map, where a player starts with several gold mines (say, 4), it seems that the AI just freezes up, specifically with Undead & NE. Human and Orc seem OK-ish, except they never take advantage of the extra mines. An example of this from the "old days" may be the "3v3 No Limits" maps. I'm working on something similar but less chaotic, and I simply want the computer players to take advantage of all 4 mines and build up their tech-tree and army in a standard fashion. So why is this so difficult? Or is it not, and I'm just a moron? =P
I've read a couple tidbits that seem to say that AI has trouble with multiple mines "close together", so one thing I've tried to do is space them out throughout their base area (by at least 3 big-yellow grid squares), but this doesn't seem to solve the problem.
Any tips or pointers? Thanks!
I've read a couple tidbits that seem to say that AI has trouble with multiple mines "close together", so one thing I've tried to do is space them out throughout their base area (by at least 3 big-yellow grid squares), but this doesn't seem to solve the problem.
Any tips or pointers? Thanks!