- Joined
- Mar 30, 2008
- Messages
- 666
how can i put those commands on my trigger?Please
-ms (movementspeed)
-as (attackspeed)
-ms (movementspeed)
-as (attackspeed)
here is the movement speed
- movement
- Events
- Player - Player 1 (Red) types a chat message containing -ms as An exact match
- Player - Player 2 (Blue) types a chat message containing -ms as An exact match
- Player - Player 3 (Teal) types a chat message containing -ms as An exact match
- Player - Player 4 (Purple) types a chat message containing -ms as An exact match
- Player - Player 5 (Yellow) types a chat message containing -ms as An exact match
- Player - Player 6 (Orange) types a chat message containing -ms as An exact match
- Player - Player 7 (Green) types a chat message containing -ms as An exact match
- Player - Player 8 (Pink) types a chat message containing -ms as An exact match
- Player - Player 9 (Gray) types a chat message containing -ms as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -ms as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -ms as An exact match
- Player - Player 12 (Brown) types a chat message containing -ms as An exact match
- Conditions
- Actions
- Floating Text - Create floating text that reads here is your moveme... above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Change text of (Last created floating text) to (String((Current movement speed of (Triggering unit)))) using font size 10.00
- Floating Text - Destroy (Last created floating text)
Not sure I follow you as that is what i have posted Unit - Movement Speed (current) as it is in the GUIedit:spiwn, it picks units current movement speed(you have choise between current/default)