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Timing effects

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I apply a movementspeed 'debuff' to a unit from a skill. How can I setup a timer that gets rid of the debuff after awhile, but still have the skill be MUI?
 
Nope, nothing explained there ._.

Of course, I could always use JASS, thus having access to local variables? (Thats an insanely horrible hamper on GUI development)
 
Well, yes it could be done with locals and waits, but thats inaccurate. Depending on the duration (like 30 seconds) it's okay to use waits. The methods I mentioned are possibilities to store values under the id of a handle, a timer. Another problem is, that the duration could get refreshed, and you have to take care of that. I'd recommend to use a dummybuff or something^^
 
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