Comissioned Work?

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So... If I really wanted to, would anyone be against someone paying another person for their time and work to... help another person? For me, it mostly has to do with some BTN icon artwork. I reckon that a lot of the artists that hanged out around here are gone, but I feel bad asking others for their help just to credit them and nothing else. Not very motivating, especially since I know that making icons takes a lot of time.

To be more straight forward, would anyone be against the idea to doing commissions? You know, freelance work that you'll be paid for.
 
pretty sure that counts as trading but it is a worthwhile idea. i suppose the smart thing would be that people who are interested in an asset(both art and coding) contact the artist/programmer personally and make their own offer, not through thw. without having an official "marketplace"

i mean, yeah. getting paid would be a definite motivation along with other benefits.
 
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Yeah. I've been digging through DeviantArt since doing commissioned work is more common, there.

The problem is finding someone, which is half the reason why I posted this here.
 
perhaps a thread with a list of all the commisionable users, categorised with different assets.

and in the thread, a person can post what they are able to be commissioned on

the thread will have to be stickied and etc

possibly under the recruitment section.

aaaand including disclaimer that quality control is not guaranteed. hive cannot take any responsibility for individual monetary transaction and commission. this was, i believe, the reason why trading was prohibited in the first place.
 
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I've been looking at ways how DeviantArtists do their transactions. I've discovered that it's all online via a trusted monetary system such as PayPal. When using something like PayPal, you know your client's name, address, and phone number. Same goes the other way around. You have a rite to know who you're working for or who you're working with.

By signing up for freelance work, you and your client are agreeing for a service to be done. If people are worried about scamming, you've got the law behind you because the client promised to pay for the work.

Quality control isn't guaranteed, which is why clients always require freelancers to show them a portfolio of their work before accepting them for the work. Not only that, the client needs to be very specific about what they want and how they want it and the two need to keep in close communication with each other. If either side runs into an issue, the other person needs to know immediately.
 
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didn't yah tried it out in local? I mean in your own country, because that's what I'm gonna do for my part time job and what my cousin already did, cause you know, this site is only doing there fun time with warcraft art and so on. :)
 
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I didnt try it in my country because game development almost doesnt exist here. Also here I would earn less, outside my country I can earn more.
This whole "warcraft modding fun time" has helped me get jobs a lot, since the most of the models Ive done were for warcraft : )
Good luck
 
Ive done commissioned work here some years ago, by pm and Xoom. Also right now I'm freelancing at odesk, so I like the idea.
(But I think Hive policy is against it, heard it somewhere)

You're free to do it via PM's I believe (possibly even VMs but it's probably better to use PMs anyway). The idea is that people shouldn't be trying to use the forums to sell things, thus no public "blablabla for a cheap price" threads and that sort of thing.
 

Dr Super Good

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Commisions do work. I know of atleast 1 artist who suplimented their income with them at. Also it does make sense in a way considering the resources needed to create art.

Some art pieces can take upwards of 6 hours of work to make (proper pieces even longer) which generates a whole list of expenses. Non digital art needs materials while digital art needs electricity and hardware (hardware can be viewed as a running expense by dividing initial cost over life expenctency). The main cost is the actual time, and time can be more or less valuable to people. The time cost though is much much lower than that of a real job (way below minimum hourly wage) as it can be viewed as extra overtime (where normal overtime can not be obtained). The credibility and experience also has to be factored into loweing the cost as an artist has to start somewhere.

WC3 maps have used commisions for loading screens (most well known is DotA which has probably used many over its lifetime). I am sure there would be people willing to pay for icons as well if you do them to a high quality standard as it could make their maps look better.

Icons are very small though. 64*64 pixels if I recall. So do not expect to reach a pound an icon any time soon. You would be lucky to get even a few pounds for a whole icon set.

You could target SC2 as well, as many starting large projects lack icons of the right style and quality.

At the start, do not expect everyone to pay you, you may get quite a number of people defaulting on payment and cash up front is probably not an option due to the lack of penitration into the market. Later on you will probably want atleast part of the payment upfront to reduce the impact of people defaulting on you.

It is also highly important you formulate a contract before any commision work begins. This clearly states who posesses ownership of the art and under what terms the payment should occur.

You may wish to try devinart or whatever as a starting place.

The Hive Workshup does not support commercial practices.
 
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