Moderator
M
Moderator
12th Dec 2015
IcemanBo: For long time as NeedsFix. Rejected.
10:48, 9th May 2011
Bribe:
Six location leaks per cast because of the loop:
The periodic trigger leaks plenty. You need a bj_wantDestroyGroup = true line before this:
IcemanBo: For long time as NeedsFix. Rejected.
10:48, 9th May 2011
Bribe:
Six location leaks per cast because of the loop:
- Special Effect - Create a special effect at ((Position of A_Caster[A_Index[1]]) offset by A_MaxRange[A_Index[1]] towards ((Real((Integer A))) x 60.00) degrees)
- Set A_Region[A_Index[1]] = (Region centered at (Position of A_Caster[A_Index[1]]) with size (30.00 30.00))
The periodic trigger leaks plenty. You need a bj_wantDestroyGroup = true line before this:
- Unit Group - Pick every unit in (Units within A_MaxRange[A_Index[2]] of (Position of A_Caster[A_Index[2]])) and do (Actions)
- (Distance between (Position of A_Caster[A_Index[2]]) and (Position of (Picked unit))) Greater than A_MinRange[A_Index[2]]
- Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
-
And - All (Conditions) are true
- ((Picked unit) is A structure) Equal to false
- ((Picked unit) is alive) Equal to true
- ((Picked unit) belongs to an enemy of (Owner of A_Caster[A_Index[2]])) Equal to true
- ((Picked unit) is in A_Group[A_Index[2]]) Equal to false