Hi hivers,
I like the combat system from the darksouls series and i'm trying to make it in my map.
For the ones who dont know the system:
Units don't have attack, but an attack button. When pressed, the unit does a standart attack in front of him. Units/objects in front of it get damage.
(You can also lock onto a unit, but thats easy to make)
Anyways, my thought proces on this is as followed:
Event1 unit uses an ability
Set unit/index/loop/counter ect.
Trigger on loop
Event 2: every 0,3 sec
For each 1 to index
Set counter
If counter = 1
Play anim
If counter = 6
Set location
Set unitgroup/destructible group
Dmg units/destructibles
If counter 8
Index -1, ect
If index = 0
Turn off trigger.
Its MUI
What do you guys think. Do you do this different or do you see common mistakes?
Please let me know!!
I like the combat system from the darksouls series and i'm trying to make it in my map.
For the ones who dont know the system:
Units don't have attack, but an attack button. When pressed, the unit does a standart attack in front of him. Units/objects in front of it get damage.
(You can also lock onto a unit, but thats easy to make)
Anyways, my thought proces on this is as followed:
Event1 unit uses an ability
Set unit/index/loop/counter ect.
Trigger on loop
Event 2: every 0,3 sec
For each 1 to index
Set counter
If counter = 1
Play anim
If counter = 6
Set location
Set unitgroup/destructible group
Dmg units/destructibles
If counter 8
Index -1, ect
If index = 0
Turn off trigger.
Its MUI
What do you guys think. Do you do this different or do you see common mistakes?
Please let me know!!