- Joined
- Aug 20, 2011
- Messages
- 4,141
I'm working on it though I need some more precision, do you want it to be a 1v1, 1v2, 1v3 or more?
Where the combat takes place (in an isolated area made for that purpose or in the playable are itself)?
When does the combat starts/how enemies are confronted (like final fantasy/pokemon, you meet an enemy in the playable are and then a "fight scene" pops up and you start fighting)?
When u meet 1 enemy, 1v1, when u meet 2 enemies, 1v2, etc
Max number of enemies that u meet is 4.
In the playable area.
When you meet an enemy, do you want it to be like final fantasy when sometimes you meet only 1 monster but 3 show up in fight scene?
So not like Final fantasy where the fight scene are isolated from the map, you want to see the fight where the hero actually meets the monster(s)
Thx very much, but it has some bugs.
Here's a replay that i pointed out the bugs: http://www.hiveworkshop.com/forums/pastebin.php?id=8mt2rs
This is a cool system, u should work on making it MUI ;O
Thx again! Now it works properly!
Only one thing: Can u pls add this?
-If many enemies, less chance to escape, if few, more chance to escape
-If enemy is weak, more chance to escape, if enemy is strong, less chance to escape
-If enemy is ''ancient'' type(boss), hero can't escape
Thx again! Now it works properly!
Only one thing: Can u pls add this?
-If many enemies, less chance to escape, if few, more chance to escape
-If enemy is weak, more chance to escape, if enemy is strong, less chance to escape
-If enemy is ''ancient'' type(boss), hero can't escape
Is version 1.4 working properly?
It has a bug.
if in Sin'dorei300's replay doesn't consist of this bug, then you might want to know this bug :
when i use Starfall, the gnoll on the corner didn't get damaged by the starfall, therefore the casting didn't get stopped.
Oh I missunderstood what you wanted. I thought the % was actually the chances to have the ability, not the chances that the ability works.
I'm going to change that.
EDIT:
Changes are done, I also set the Ursa's level to 21 so you can compare the escape chances with the gnolls.
View attachment 119579