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[Unsolved] Collision Problems

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Jun 30, 2014
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On the map I attached here (if it doesn't work, please reply), there are jump and grab abilities. Using the grab on a structure, it stops the caster at the outside of the structure - it detects collision. This is good.

When it grabs a unit, the unit is pulled to the center of the caster - apparently not detecting collision. This is bad.

The jump has a similar flaw, the caster jumps to the middle of large objects like structures. This is also bad.

As they say, "Halp Meh!"
 

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  • Vanad Null - SeaStation.SC2Map
    145.9 KB · Views: 60
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