- Joined
- Jun 28, 2008
- Messages
- 356
Usually in physics engines in war3 collision detection is done with enumerating units in range, right? And this tends to cause lots of lag. Would it be more efficient if you use invisible immolation and damage detection method to determine collision? Would that even be possible? Does immolation have limited radius?
I was just wondering. Usually I would open the worldeditor myself and try it, but I don't have it on this computer.
I was just wondering. Usually I would open the worldeditor myself and try it, but I don't have it on this computer.