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[Campaign] Collaborative broken telephone campaign

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Level 27
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Hey guys, you ever played Drawception on the net, or at least Broken Telephone/Gossip as kids? Now, the idea is that the starting message or idea gets so warped as it goes trough multiple people, that the context gets lost in the most hilarious ways.

So I was thinking, why not do that, but with a Warcraft 3 campaign instead of drawings or words? Here's how it could be done:
  • Get enough volunteers. The more the better, with 5 or so being bare minimum.
  • The mapmakers only get to play the map that goes before theirs, with the first mapmaker getting free reign. Once done they'd send the map to next participant and probably a referee if there's a person volunteering to be the middleman.
  • Once all maps are completed, the referee or one of the more dedicated mapmakers get to tie the maps together, creating the campaign and hero inventory and level storage if at least few maps recycle the same hero.
  • It would be hard to enforce proper control to ensure nobody gets too much info about previous maps or just derail everything, so the players would need to be reminded this is being done for fun and keeping things unpredictable yet at least loosely connected is the best way to make this an original and unique experience.
So, is there anyone potentially interested in participating in something like this?
 
wow, sounds interesting. May join, depends on the circumstances.

Can I be the first? I hope we start in a "Napoleonic" Gaslamp Fantasy, with Frederick the Great fighting in a battle, with awesome troops wearing Pickelhauben alongside wizards in armor and of course, the good ol' cannons. How does it sounds?

Or just a mixed-up mess?
 
Level 27
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wow, sounds interesting. May join, depends on the circumstances.

Can I be the first? I hope we start in a "Napoleonic" Gaslamp Fantasy, with Frederick the Great fighting in a battle, with awesome troops wearing Pickelhauben alongside wizards in armor and of course, the good ol' cannons. How does it sounds?

Or just a mixed-up mess?
Hmm, dunno, it really depends. I mean, that does sound awesome but I have a feeling having quite a scope with imports and content might stretch it out a lot and put quite a strain on other mappers. Still, it mostly depends on skills and ambitions of other folks interested in participation.
 
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I would restrict it to rather little maps, so they are finished faster and can be filled with much more content, more funny shit, easter eggs, etc.

I would like to enter as well, but I dont know, if I have enough time. I could maybe do some 64x64 interlude or something :D

It would be hard to enforce proper control to ensure nobody gets too much info about previous maps or just derail everything
How to manage that in practice? :confused:2
I mean, the one, that is making the current map should then roughly present his outline for the map here, but with no details? The next contestant should just agree not to open the previous map?
 
Level 27
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I would restrict it to rather little maps, so they are finished faster and can be filled with much more content, more funny shit, easter eggs, etc.

I would like to enter as well, but I dont know, if I have enough time. I could maybe do some 64x64 interlude or something :D


How to manage that in practice? :confused:2
I mean, the one, that is making the current map should then roughly present his outline for the map here, but with no details? The next contestant should just agree not to open the previous map?
When you make the map, you send it to whoever coordinates the Campaign and will then out it together, this can be the first map's author too, and whoever goes after you, and nobody else. You won't know what other maps beyond your's and whoever was before you were like until it's over and campaign is finalised. The main motivator for mapmakers upholding this by not spreading the map to other participants should be the fact this will make the whole thing more fun and unhinged.
 
Level 25
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Just keep it to 1 hero that travels along, you don't have to make all the abilities, the guy in the next map is going to add more for their map and so on.
Same with items.

So as long as people add object data by using the campaign editor and not the normal object editor, we'll do just fine.
 
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