Moderator
M
Moderator
23:31, 9th May 2013
Orcnet: the map is very tiny in such case it would be best to establish a neat strategic regions as well as a compact and well designed terrain, but to what I see is none, making trees as a beginner's wall is a bad idea, find a different way of replacing those trees as a defensive or path blocking motive in the map instead you can use rock spires, cliffs or any doodads that can give no ground for the players, the creeps are too strong giving them too much of a six-pack is critical and thus making a 1v1 match to be played longer rather than finishing the game quickly
speaking of a match the map is based on a TFT version so it needs a tavern station nearby which again none, it would be best if you can improve in the Map Development, try reading more tuts as well as getting feed back to users and get help that way you can improve building a melee map
Orcnet: the map is very tiny in such case it would be best to establish a neat strategic regions as well as a compact and well designed terrain, but to what I see is none, making trees as a beginner's wall is a bad idea, find a different way of replacing those trees as a defensive or path blocking motive in the map instead you can use rock spires, cliffs or any doodads that can give no ground for the players, the creeps are too strong giving them too much of a six-pack is critical and thus making a 1v1 match to be played longer rather than finishing the game quickly
speaking of a match the map is based on a TFT version so it needs a tavern station nearby which again none, it would be best if you can improve in the Map Development, try reading more tuts as well as getting feed back to users and get help that way you can improve building a melee map