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Nightmares

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
「Nightmare」

By Khon

Gameplay
[tr]
Blood Elves Campaign. A story about a young Elf woken up from a nightmare. You need to guide him through problems so he can deliver his words to the High Elves Council.

Screenshots
[tr]






Features
[tr]
Slow but a balanced chapter.
An upgradable Hero! Buy the required equipments and see what he changes into!
Well built camera placing and cinematics
Numerous post signs and others to guide you.
Listen closely to certain townspeople chattering to reveal the main conflict.

Credits
[tr]
Special thanks to: Frankster

Changelog
[tr]
{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fswiss\fcharset0 Arial;}}
{\*\generator Msftedit 5.41.15.1515;}\viewkind4\uc1\pard\f0\fs20 Ver 1.1\par
-Added some Post sign, shrinking Post signs reading region to logical reading distance for unit.\par
-Added some new and removed some old items.\par
-Changed Emissary unit to Priest(unless the Councilman), i just remembered that they are Human, not Elves :p\par
-Changed some unit facing trigger.\par
-Added some new trigger (Gate close).\par
-Added AI for Neutral Player (fixes the running around workers).\par
-Fixed some terrain flatness, thanks to Hell Master suggestion.\par}

Map Description Generator 「By Vengeancekael」

Keywords:
Elves, Singleplayer, Campaign, Blood Elves,
Contents

Nightmares (Map)

Reviews
16:22, 14th May 2013 Orcnet: please make a proper map description next time by reading this useful Map Submission Rules and same goes to Hell_Master's review
Level 2
Joined
May 12, 2013
Messages
6
Level 30
Joined
Nov 29, 2012
Messages
6,637
Played the map and I do understand and know you are trying hard but sad to say this nowhere from being Approved. Let me give you a review of your game:


Nightmares Review
[+] Good Points:
-Decent cinematic and nice grammar usage but you should remove the quote signs.
-Decent terrain.

[-] Bad Points:
-Decent terrain and at some point really bad because they are empty, flat and leads to confusion. I suggest fill the terrain with more doodads to solve your problem on the terrain's emptiness, Use the Raise/Lower tool to make different levels to the ground to solve your problem on the terrain's flatness and I suggest making proper roads in the terrain so it will not lead confusion to the player.
-When the Captain told me to go and finish my Beginner Mission on getting those Equipments at Trade Center, when I bought one of the items being sold there, I suddenly turned into a Knight but the weapon I bought disappeared and so I just did buy the shield. I suggest when replacing the unit with the Wood Elf Knight, you should make it keep its item.
-The hero has just ordinary Warcraft 3 spells. I suggest put more life and unique-ness into it.
-After turning to the Knight, now I guess my Beginner mission is finish so I go back to the Captain but nothing happens. The game just stopped there....

[] Suggestions:
-Improve your terrain and follow those tips that I have said.
-Please let the items I bought at the Trade Center to be with me even If I changed to a Knight.
-Make some new custom spells for the hero because they just have ordinary spells and also worse it just two skills.
-This game is completely unplayable after turning the quest to the Captain, the game stops there... no progress!
So based on my reviews, as I have said, this map is far from being approved because it has many problems: first, you are not yet fixing the description of your map here in hive and lastly, after some time, game doesnt progress anymore. So for now, I will rate this 2/5 and sadly voting for Rejection.
 
Last edited:
Level 2
Joined
May 12, 2013
Messages
6
Uh, well...

Played the map and I do understand and know you are trying hard but sad to say this nowhere from being Approved. Let me give you a review of your game:


Nightmares Review
[+] Good Points:
-Decent cinematic and nice grammar usage but you should remove the quote signs.
-Decent terrain.

[-] Bad Points:
-Decent terrain and at some point really bad because they are empty, flat and leads to confusion. I suggest fill the terrain with more doodads to solve your problem on the terrain's emptiness, Use the Raise/Lower tool to make different levels to the ground to solve your problem on the terrain's flatness and I suggest making proper roads in the terrain so it will not lead confusion to the player.
-When the Captain told me to go and finish my Beginner Mission on getting those Equipments at Trade Center, when I bought one of the items being sold there, I suddenly turned into a Knight but the weapon I bought disappeared and so I just did buy the shield. I suggest when replacing the unit with the Wood Elf Knight, you should make it keep its item.
-The hero has just ordinary Warcraft 3 spells. I suggest put more life and unique-ness into it.
-After turning to the Knight, now I guess my Beginner mission is finish so I go back to the Captain but nothing happens. The game just stopped there....

[] Suggestions:
-Improve your terrain and follow those tips that I have said.
-Please let the items I bought at the Trade Center to be with me even If I changed to a Knight.
-Make some new custom spells for the hero because they just have ordinary spells and also worse it just two skills.
-This game is completely unplayable after turning the quest to the Captain, the game stops there... no progress!
So based on my reviews, as I have said, this map is far from being approved because it has many problems: first, you are not yet fixing the description of your map here in hive and lastly, after some time, game doesnt progress anymore. So for now, I will rate this 2/5 and sadly voting for Rejection.

I'm really sorry! I have problem downloading the java, so i just worked Map Description just now. I see a validity in my map after i retested it for screenshots.

But here's my objection:
1. Some terrains were left blank (i know it was the Traveller pass) because i have put a major cinematics (kinda like escorts) for the second-last cinematics.

2. The "items" removing is really like i wanted to, so it just a picturing "buying a weapon and armor and used it". It worked based on my simple logic, and really, those two items doesn't mean much compared to other items. And there is many more items available in the map (shop, hunting region, etc). Well, the triggers works well with condition you buying the two equipments first, then the other items.

3. I have worked this map far before i know Hive workshop. You may say it's a WIP map, but when working this with limited resources, i think is 90% done map. Give me time and i'll create unique spells for him. Oh, for the only two spells available, because the other one is a tree destroyer spells (Flamestrike). I don't want player wildly strike trough my map with out following the required items/objective.

4. Have you read their conv (Capt and Hales) after finishing first mission? if not, read carefully. If yes, it should be not a problem, though the next objective is just by entering city and find what needed. The only problem i just experiencing is Hales is blocked by the Front Gate, that available on the next update.

5. If really i should remove the quote sign, i'm afraid making player carelessly run elsewhere, out of main objective route. Like you said, it's only make confusion.

As a noob, i know you are more experienced one. I'm applying objection not to refuse your reviews, but just make you look deeper to my perspective to the maps. I will look back at the maps again and try see from your perspective, and i looking for a reply. Thanks again for reviewing my map!
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
I'm really sorry! I have problem downloading the java, so i just worked Map Description just now. I see a validity in my map after i retested it for screenshots.

But here's my objection:
1. Some terrains were left blank (i know it was the Traveller pass) because i have put a major cinematics (kinda like escorts) for the second-last cinematics.

2. The "items" removing is really like i wanted to, so it just a picturing "buying a weapon and armor and used it". It worked based on my simple logic, and really, those two items doesn't mean much compared to other items. And there is many more items available in the map (shop, hunting region, etc). Well, the triggers works well with condition you buying the two equipments first, then the other items.

3. I have worked this map far before i know Hive workshop. You may say it's a WIP map, but when working this with limited resources, i think is 90% done map. Give me time and i'll create unique spells for him. Oh, for the only two spells available, because the other one is a tree destroyer spells (Flamestrike). I don't want player wildly strike trough my map with out following the required items/objective.

4. Have you read their conv (Capt and Hales) after finishing first mission? if not, read carefully. If yes, it should be not a problem, though the next objective is just by entering city and find what needed. The only problem i just experiencing is Hales is blocked by the Front Gate, that available on the next update.

5. If really i should remove the quote sign, i'm afraid making player carelessly run elsewhere, out of main objective route. Like you said, it's only make confusion.

As a noob, i know you are more experienced one. I'm applying objection not to refuse your reviews, but just make you look deeper to my perspective to the maps. I will look back at the maps again and try see from your perspective, and i looking for a reply. Thanks again for reviewing my map!

Well, its ok to object if you know you are right. Let me try the map again and maybe I'll put my review again. :cgrin:
 
Level 2
Joined
May 12, 2013
Messages
6
I'm really sorry! I have problem downloading the java, so i just worked Map Description just now. I see a validity in my map after i retested it for screenshots.

But here's my objection:
1. Some terrains were left blank (i know it was the Traveller pass) because i have put a major cinematics (kinda like escorts) for the second-last cinematics.

2. The "items" removing is really like i wanted to, so it just a picturing "buying a weapon and armor and used it". It worked based on my simple logic, and really, those two items doesn't mean much compared to other items. And there is many more items available in the map (shop, hunting region, etc). Well, the triggers works well with condition you buying the two equipments first, then the other items.

3. I have worked this map far before i know Hive workshop. You may say it's a WIP map, but when working this with limited resources, i think is 90% done map. Give me time and i'll create unique spells for him. Oh, for the only two spells available, because the other one is a tree destroyer spells (Flamestrike). I don't want player wildly strike trough my map with out following the required items/objective.

4. Have you read their conv (Capt and Hales) after finishing first mission? if not, read carefully. If yes, it should be not a problem, though the next objective is just by entering city and find what needed. The only problem i just experiencing is Hales is blocked by the Front Gate, that available on the next update.

5. If really i should remove the quote sign, i'm afraid making player carelessly run elsewhere, out of main objective route. Like you said, it's only make confusion.

As a noob, i know you are more experienced one. I'm applying objection not to refuse your reviews, but just make you look deeper to my perspective to the maps. I will look back at the maps again and try see from your perspective, and i looking for a reply. Thanks again for reviewing my map!

I checked and checked back, so there is really a broken in some triggers that prevents player continue after finishing the First HR (The gates won't open). Sorry, Hell Master! So, problem 4 is done. :grin::grin::grin:
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
I checked and checked back, so there is really a broken in some triggers that prevents player continue after finishing the First HR (The gates won't open). Sorry, Hell Master! So, problem 4 is done. :grin::grin::grin:

That's good, I'll be playing it later and tommorow for my feedback. If you think you want to re open your map here, ask Orcnet to set back your map to pending.
 
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