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[Spell] Coding Problems

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Need some help with a variable some were

Within the code i have placed 2 "XXXXX...." commets.
Within thise comments the code does not work and i don't know how to fix it...

it seems to forget what units are in the "PrimalGraspGroup" group..:ogre_rage:

  • Primal Grasp Loop
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Set PrimalReal = (PrimalReal + 0.05)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • PrimalReal Equal to 0.70
        • Then - Actions
          • For each (Integer A) from 1 to 10, do (Actions)
            • Loop - Actions
              • Animation - Play PrimalGraspUnit[(Integer A)]'s attack animation
          • Set PrimalGraspGroup = (Units within 400.00 of PrimalGraspPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is dead) Equal to False)) and ((((Matching unit) belongs to an enemy of (Owner of PrimalGraspCaster)) Equal to True) and (((Matching un
          • Unit Group - Pick every unit in PrimalGraspGroup and do (Actions)
            • Loop - Actions
              • Set PrimalGraspTarget = (Picked unit)
              • Set DamageCalc = (Life of PrimalGraspTarget)
              • Set TempPoint2 = (Position of PrimalGraspTarget)
              • Unit - Cause PrimalGraspCaster to damage PrimalGraspTarget, dealing PrimalGraspDamage damage of attack type Spells and damage type Normal
              • Floating Text - Create floating text that reads ((String((Integer((DamageCalc - (Life of PrimalGraspTarget)))))) + !) at TempPoint2 with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
              • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
              • Floating Text - Change (Last created floating text): Disable permanence
              • Floating Text - Change (Last created floating text): Disable suspend state
              • Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
              • Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
              • Custom script: call RemoveLocation(udg_TempPoint2)
              • If ((MeatHookTarget is dead) Equal to True) then do (Unit Group - Remove PrimalGraspTarget from PrimalGraspGroup) else do (Do nothing)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • PrimalReal Greater than 0.70
        • Then - Actions
          • -------- XXXXXXXXXXXXXXXXXXXXXXXXXXXX --------
          • Unit Group - Pick every unit in PrimalGraspGroup and do (Actions)
            • Loop - Actions
              • Set PrimalGraspTarget = (Picked unit)
              • Set TempPoint3 = (Position of PrimalGraspTarget)
              • Set TempPoint4 = (TempPoint3 offset by 20.00 towards (Angle from TempPoint3 to PrimalGraspPoint) degrees)
              • Custom script: call SetUnitX(udg_PrimalGraspTarget, GetLocationX(udg_TempPoint4))
              • Custom script: call SetUnitY(udg_PrimalGraspTarget, GetLocationY(udg_TempPoint4))
              • Custom script: call RemoveLocation(udg_TempPoint3)
              • Custom script: call RemoveLocation(udg_TempPoint4)
          • -------- XXXXXXXXXXXXXXXXXXXXXXXXXXXX --------
          • For each (Integer PrimalGraspCounter) from 1 to 10, do (Actions)
            • Loop - Actions
              • Set TempPoint3 = (Position of PrimalGraspUnit[PrimalGraspCounter])
              • Set TempPoint4 = (TempPoint3 offset by 15.00 towards (Angle from TempPoint3 to PrimalGraspPoint) degrees)
              • Custom script: call SetUnitX(udg_PrimalGraspUnit[udg_PrimalGraspCounter], GetLocationX(udg_TempPoint4))
              • Custom script: call SetUnitY(udg_PrimalGraspUnit[udg_PrimalGraspCounter], GetLocationY(udg_TempPoint4))
              • Custom script: call RemoveLocation(udg_TempPoint3)
              • Custom script: call RemoveLocation(udg_TempPoint4)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • PrimalReal Greater than 1.10
            • Then - Actions
              • Custom script: call DestroyGroup(udg_PrimalGraspGroup)
              • For each (Integer A) from 1 to 10, do (Actions)
                • Loop - Actions
                  • Unit - Remove PrimalGraspUnit[(Integer A)] from the game
              • Custom script: call RemoveLocation(udg_PrimalGraspPoint)
              • Trigger - Turn off (This trigger)
            • Else - Actions
        • Else - Actions

Thanks in advance
 
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