- Joined
- Aug 1, 2009
- Messages
- 618
Need some help with a variable some were
Within the code i have placed 2 "XXXXX...." commets.
Within thise comments the code does not work and i don't know how to fix it...
it seems to forget what units are in the "PrimalGraspGroup" group..
Thanks in advance
Within the code i have placed 2 "XXXXX...." commets.
Within thise comments the code does not work and i don't know how to fix it...
it seems to forget what units are in the "PrimalGraspGroup" group..
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Primal Grasp Loop
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Events
- Time - Every 0.05 seconds of game time
- Conditions
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Actions
- Set PrimalReal = (PrimalReal + 0.05)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PrimalReal Equal to 0.70
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Then - Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Animation - Play PrimalGraspUnit[(Integer A)]'s attack animation
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Loop - Actions
- Set PrimalGraspGroup = (Units within 400.00 of PrimalGraspPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is dead) Equal to False)) and ((((Matching unit) belongs to an enemy of (Owner of PrimalGraspCaster)) Equal to True) and (((Matching un
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Unit Group - Pick every unit in PrimalGraspGroup and do (Actions)
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Loop - Actions
- Set PrimalGraspTarget = (Picked unit)
- Set DamageCalc = (Life of PrimalGraspTarget)
- Set TempPoint2 = (Position of PrimalGraspTarget)
- Unit - Cause PrimalGraspCaster to damage PrimalGraspTarget, dealing PrimalGraspDamage damage of attack type Spells and damage type Normal
- Floating Text - Create floating text that reads ((String((Integer((DamageCalc - (Life of PrimalGraspTarget)))))) + !) at TempPoint2 with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change (Last created floating text): Disable suspend state
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
- Custom script: call RemoveLocation(udg_TempPoint2)
- If ((MeatHookTarget is dead) Equal to True) then do (Unit Group - Remove PrimalGraspTarget from PrimalGraspGroup) else do (Do nothing)
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Loop - Actions
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For each (Integer A) from 1 to 10, do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PrimalReal Greater than 0.70
-
Then - Actions
- -------- XXXXXXXXXXXXXXXXXXXXXXXXXXXX --------
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Unit Group - Pick every unit in PrimalGraspGroup and do (Actions)
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Loop - Actions
- Set PrimalGraspTarget = (Picked unit)
- Set TempPoint3 = (Position of PrimalGraspTarget)
- Set TempPoint4 = (TempPoint3 offset by 20.00 towards (Angle from TempPoint3 to PrimalGraspPoint) degrees)
- Custom script: call SetUnitX(udg_PrimalGraspTarget, GetLocationX(udg_TempPoint4))
- Custom script: call SetUnitY(udg_PrimalGraspTarget, GetLocationY(udg_TempPoint4))
- Custom script: call RemoveLocation(udg_TempPoint3)
- Custom script: call RemoveLocation(udg_TempPoint4)
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Loop - Actions
- -------- XXXXXXXXXXXXXXXXXXXXXXXXXXXX --------
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For each (Integer PrimalGraspCounter) from 1 to 10, do (Actions)
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Loop - Actions
- Set TempPoint3 = (Position of PrimalGraspUnit[PrimalGraspCounter])
- Set TempPoint4 = (TempPoint3 offset by 15.00 towards (Angle from TempPoint3 to PrimalGraspPoint) degrees)
- Custom script: call SetUnitX(udg_PrimalGraspUnit[udg_PrimalGraspCounter], GetLocationX(udg_TempPoint4))
- Custom script: call SetUnitY(udg_PrimalGraspUnit[udg_PrimalGraspCounter], GetLocationY(udg_TempPoint4))
- Custom script: call RemoveLocation(udg_TempPoint3)
- Custom script: call RemoveLocation(udg_TempPoint4)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PrimalReal Greater than 1.10
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Then - Actions
- Custom script: call DestroyGroup(udg_PrimalGraspGroup)
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Unit - Remove PrimalGraspUnit[(Integer A)] from the game
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Loop - Actions
- Custom script: call RemoveLocation(udg_PrimalGraspPoint)
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
- Else - Actions
-
If - Conditions
-
Events
Thanks in advance